显示已解锁的武斗法等级,并对应查看该等级的单次解锁奖励。
武斗法:修订间差异
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</div> | </div> | ||
<div class="jzy-combat-panel jzy-combat-bonus-stats"> | <div class="jzy-combat-panel jzy-combat-bonus-stats"> | ||
<div class="jzy-combat-stat"><small>25 级累计</small><b>+12.5% 暴击率</b | <div class="jzy-combat-stat"><small>25 级累计</small><b>+12.5% 暴击率</b></div> | ||
<div class="jzy-combat-stat"><small>25 级累计</small><b>+100 攻击力</b | <div class="jzy-combat-stat"><small>25 级累计</small><b>+100 攻击力</b></div> | ||
<div class="jzy-combat-stat"><small>25 级累计</small><b>+200 个人等级 XP</b | <div class="jzy-combat-stat"><small>25 级累计</small><b>+200 个人等级 XP</b></div> | ||
</div> | </div> | ||
</div> | </div> | ||
<div class="jzy-combat-level-heading"><h3>各级解锁奖励</h3><p>青色标记为 1 至 10 级,金色标记为 11 至 25 级</p></div> | <div class="jzy-combat-level-heading"><h3>各级解锁奖励</h3><p>青色标记为 1 至 10 级,金色标记为 11 至 25 级</p></div> | ||
<div class="jzy-combat-level-table-wrap"> | <div class="jzy-combat-level-table-wrap"> | ||
2026年7月31日 (五) 10:47的版本
江中缘 Wiki · 职业
武斗法
武斗法是面向岛屿战斗与冒险挑战的职业。通过参与战斗、挑战各岛屿的怪物与首领,在实战中磨炼技巧,获取经验。
职业概览
武斗法记录的是你在江中缘中直面威胁的历程。无论是探索岛屿时遭遇的怪物,还是需要多人协作或充分准备的首领挑战,只要取得战斗成果,都会推动职业经验持续累积。
职业等级提升后,会为战斗能力带来稳定的属性增益;同时,怪物与首领留下的战利品也会推进对应的战斗收集,解锁更多配方、经验与个人成长奖励。
- 职业分类
- 战斗职业
- 最高等级
- 25 级
- 主要成长方式
- 击败怪物与首领
- 每级属性
- +0.5% 暴击率、+4 攻击力
- 个人成长
- 升级时获得个人等级 XP
- 关联进度
- 怪物战利品的战斗收集
职业界面
在游戏内打开武斗法详情,可随时核对当前职业进度与已获得的总增益。
显示当前经验与距离下一级所需经验,方便安排后续战斗目标。
汇总职业等级带来的暴击率与攻击力加成,便于与装备属性一同评估。
获取经验
战斗本身就是武斗法的成长路径。依照当前装备与目标强度,选择适合自己的挑战节奏即可。
前往战斗区域
在各岛屿探索、寻找怪物,熟悉不同区域的环境与敌人类型。
迎战怪物与首领
使用武器、护甲与消耗品完成战斗;首领挑战通常需要更充分的准备。
积累战斗经验
胜利后获得职业经验,逐步提升武斗法等级,并推进相关战利品收集。
等级增益
战斗能力随等级成长
武斗法共 25 级。每次升级都会提供暴击率与攻击力增益,同时获得个人等级 XP;打开游戏内职业界面即可查看当前等级与距离下一级的进度。
25 级累计+12.5% 暴击率
25 级累计+100 攻击力
25 级累计+200 个人等级 XP
各级解锁奖励
青色标记为 1 至 10 级,金色标记为 11 至 25 级
| 武斗法等级 | 暴击率 | 攻击力 | 个人等级 XP |
|---|---|---|---|
| 阶段一 · 1 至 10 级 每级 +5 个人等级 XP | |||
| 1 级 | +0.5% | +4 | +5 |
| 2 级 | +0.5% | +4 | +5 |
| 3 级 | +0.5% | +4 | +5 |
| 4 级 | +0.5% | +4 | +5 |
| 5 级 | +0.5% | +4 | +5 |
| 6 级 | +0.5% | +4 | +5 |
| 7 级 | +0.5% | +4 | +5 |
| 8 级 | +0.5% | +4 | +5 |
| 9 级 | +0.5% | +4 | +5 |
| 10 级 | +0.5% | +4 | +5 |
| 阶段二 · 11 至 25 级 每级 +10 个人等级 XP | |||
| 11 级 | +0.5% | +4 | +10 |
| 12 级 | +0.5% | +4 | +10 |
| 13 级 | +0.5% | +4 | +10 |
| 14 级 | +0.5% | +4 | +10 |
| 15 级 | +0.5% | +4 | +10 |
| 16 级 | +0.5% | +4 | +10 |
| 17 级 | +0.5% | +4 | +10 |
| 18 级 | +0.5% | +4 | +10 |
| 19 级 | +0.5% | +4 | +10 |
| 20 级 | +0.5% | +4 | +10 |
| 21 级 | +0.5% | +4 | +10 |
| 22 级 | +0.5% | +4 | +10 |
| 23 级 | +0.5% | +4 | +10 |
| 24 级 | +0.5% | +4 | +10 |
| 25 级 | +0.5% | +4 | +10 |
战斗收集
击败怪物与首领后,遗留的战利品将归于胜者。只有直面威胁的人,才能取得这些物品;收集它们可解锁对应配方、战斗经验与个人等级 XP。
收集提示:优先解锁多个战利品的前几级,通常比单独冲击一个高等级条目更容易获得基础配方与成长奖励。





