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地下城:修订间差异

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Jzyfate​(留言 | 贡献)
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/* ===== 江中缘 Wiki:地下城 ===== */
/* ===== 江中缘 Wiki:地下城 ===== */
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10px;padding-bottom:8px;border-bottom:1px solid rgba(244,207,120,.28);color:#fff4c7;font-size:15px;font-weight:900;text-align:center}.jzy-dungeon-toc a{display:block;margin:5px 0;padding:7px 9px;border:1px solid rgba(255,255,255,.055);border-radius:10px;color:#d6eee6!important;background:rgba(255,255,255,.045);font-size:12px;font-weight:800;line-height:1.2;text-decoration:none!important;transition:background .16s ease,color .16s ease,transform .16s ease}.jzy-dungeon-toc a:hover{transform:translateX(-2px);border-color:rgba(244,207,120,.30);color:#fff4c7!important;background:rgba(244,207,120,.13)}.jzy-dungeon-details summary:focus-visible,.jzy-dungeon-toc a:focus-visible{outline:2px solid #fff4c7;outline-offset:3px}#jzy-official-footer{padding-top:28px!important}@media(max-width:1480px){.jzy-dungeon-shell{max-width:calc(100vw - 520px)}.jzy-dungeon-toc{right:52px}}@media(max-width:1279px){.jzy-dungeon-shell{max-width:100%;margin:0}.jzy-dungeon-toc{display:none}}@media(max-width:760px){.jzy-dungeon-shell{font-size:16px}.jzy-dungeon-hero{grid-template-columns:1fr;padding:22px 18px}.jzy-dungeon-title{font-size:31px}.jzy-dungeon-lead{font-size:17px}.jzy-dungeon-hero figure{min-height:0;padding:14px 0 0;border-top:1px solid rgba(188,240,238,.18);border-left:0}.jzy-dungeon-hero img{width:94px;height:94px}.jzy-dungeon-section h2{font-size:25px!important}.jzy-dungeon-panel{padding:18px 16px}.jzy-dungeon-steps,.jzy-dungeon-room-grid,.jzy-dungeon-status-grid{grid-template-columns:1fr}.jzy-dungeon-step{text-align:left}.jzy-dungeon-details summary{min-height:58px;padding:0 17px;font-size:18px}.jzy-dungeon-details-body{padding:4px 14px 14px}.jzy-dungeon-table{min-width:660px;font-size:14px}.jzy-dungeon-table th,.jzy-dungeon-table td{padding:12px 13px!important}.jzy-dungeon-hero,.jzy-dungeon-panel,.jzy-dungeon-details{backdrop-filter:blur(5px) saturate(115%);-webkit-backdrop-filter:blur(5px) saturate(115%)}}
.jzy-dungeon-enchant-list{display:flex;flex-wrap:wrap;gap:10px 16px}.jzy-dungeon-enchant-link{display:inline-flex;align-items:center;gap:8px;min-height:32px;color:#dffbff!important;font-weight:800;text-decoration:underline;text-underline-offset:3px}.jzy-dungeon-enchant-link:hover{color:#fff4c7!important}.jzy-dungeon-enchant-link:focus-visible{outline:2px solid #fff4c7;outline-offset:3px}.jzy-dungeon-enchant-link img{width:28px;height:28px;flex:0 0 28px;object-fit:contain;image-rendering:pixelated;filter:drop-shadow(0 2px 4px rgba(0,0,0,.35))}#dungeon-enchant-rewards{scroll-margin-top:96px}
</style>
</style>
<style>
<style>
第34行: 第35行:


<style>.jzy-dungeon-class-showcase{display:flex;flex-direction:column;align-items:center;justify-content:center;width:min(100%,960px);aspect-ratio:16/9;margin:22px auto 0;border:1px dashed rgba(188,240,238,.38);border-radius:12px;background:rgba(0,35,48,.22);box-shadow:inset 0 1px 0 rgba(255,255,255,.08);text-align:center}.jzy-dungeon-class-showcase b{color:#fff4c7;font-size:19px}.jzy-dungeon-class-showcase span{margin-top:6px;color:#d7eeec;font-size:14px}@media(max-width:760px){.jzy-dungeon-class-showcase{width:100%;margin-top:18px}.jzy-dungeon-class-showcase b{font-size:17px}}</style>
<style>.jzy-dungeon-class-showcase{display:flex;flex-direction:column;align-items:center;justify-content:center;width:min(100%,960px);aspect-ratio:16/9;margin:22px auto 0;border:1px dashed rgba(188,240,238,.38);border-radius:12px;background:rgba(0,35,48,.22);box-shadow:inset 0 1px 0 rgba(255,255,255,.08);text-align:center}.jzy-dungeon-class-showcase b{color:#fff4c7;font-size:19px}.jzy-dungeon-class-showcase span{margin-top:6px;color:#d7eeec;font-size:14px}@media(max-width:760px){.jzy-dungeon-class-showcase{width:100%;margin-top:18px}.jzy-dungeon-class-showcase b{font-size:17px}}</style>
<style>.jzy-dungeon-class-showcase{position:relative;display:block!important;width:min(100%,960px)!important;aspect-ratio:729/318!important;margin:18px auto 0!important;padding:0!important;overflow:hidden}.jzy-dungeon-class-showcase img{position:absolute;inset:0;display:block;width:100%!important;height:100%!important;object-fit:cover;image-rendering:pixelated}.jzy-dungeon-class-hotspot{position:absolute;top:50.4%;width:6.5%;height:16.5%;padding:0;border:2px solid transparent;border-radius:5px;background:transparent;box-shadow:none;cursor:pointer;transition:border-color .16s ease,box-shadow .16s ease,background .16s ease}.jzy-dungeon-class-hotspot:hover,.jzy-dungeon-class-hotspot:focus-visible{border-color:rgba(244,207,120,.72);background:rgba(244,207,120,.13);outline:0}.jzy-dungeon-class-hotspot.is-active{border-color:#fff4c7;background:rgba(244,207,120,.15);box-shadow:0 0 0 2px rgba(244,207,120,.30),0 0 16px rgba(244,207,120,.50)}.jzy-dungeon-class-hotspot[data-class="mage"]{left:29.0%}.jzy-dungeon-class-hotspot[data-class="warrior"]{left:38.0%}.jzy-dungeon-class-hotspot[data-class="archer"]{left:46.85%}.jzy-dungeon-class-hotspot[data-class="guardian"]{left:55.85%}.jzy-dungeon-class-hotspot[data-class="healer"]{left:65.25%}.jzy-dungeon-class-detail{width:min(100%,960px);margin:12px auto 0;padding:18px 20px;border:1px solid rgba(153,228,235,.28);border-left:4px solid #d4a848;border-radius:10px;background:rgba(4,32,45,.76);box-shadow:0 10px 22px rgba(1,18,28,.18),inset 0 1px 0 rgba(255,255,255,.08);backdrop-filter:blur(8px) saturate(118%);-webkit-backdrop-filter:blur(8px) saturate(118%)}.jzy-dungeon-class-detail-kicker{margin:0;color:#fff4c7;font-size:13px;font-weight:900}.jzy-dungeon-class-detail h3{margin:3px 0 8px!important;color:#fff!important;font-size:24px!important}.jzy-dungeon-class-detail p{margin:0;color:#eaf8f5!important;line-height:1.7}.jzy-dungeon-class-detail-grid{display:grid;grid-template-columns:repeat(2,minmax(0,1fr));gap:12px;margin-top:14px}.jzy-dungeon-class-detail-grid div{padding:11px 13px;border-left:2px solid rgba(120,216,240,.65);background:rgba(255,255,255,.045)}.jzy-dungeon-class-detail-grid b{display:block;color:#fff4c7;font-size:14px}.jzy-dungeon-class-detail-grid span{display:block;margin-top:3px;color:#d7eeec;font-size:14px;line-height:1.6}.jzy-dungeon-class-picker-mobile{display:none}.jzy-dungeon-status-media img{display:block;flex:1;min-width:0;min-height:0;width:100%;height:100%;object-fit:cover}@media(max-width:760px){.jzy-dungeon-class-hotspot{display:none}.jzy-dungeon-class-picker-mobile{display:grid;grid-template-columns:repeat(5,minmax(0,1fr));gap:7px;width:min(100%,960px);margin:10px auto 0}.jzy-dungeon-class-picker-mobile [role="button"]{display:flex;align-items:center;justify-content:center;min-height:42px;padding:6px 3px;border:1px solid rgba(153,228,235,.25);border-radius:7px;color:#d7eeec;background:rgba(7,52,63,.66);font-size:13px;font-weight:800;cursor:pointer}.jzy-dungeon-class-picker-mobile [role="button"].is-active{border-color:#f4cf78;color:#fff4c7;background:rgba(212,168,72,.18)}.jzy-dungeon-class-detail{padding:16px}.jzy-dungeon-class-detail h3{font-size:21px!important}.jzy-dungeon-class-detail-grid{grid-template-columns:1fr}}
<style>.jzy-dungeon-class-showcase{position:relative;display:block!important;width:min(100%,960px)!important;aspect-ratio:729/318!important;margin:18px auto 0!important;padding:0!important;overflow:hidden}.jzy-dungeon-class-showcase img{position:absolute;inset:0;display:block;width:100%!important;height:100%!important;object-fit:cover;image-rendering:pixelated}.jzy-dungeon-class-hotspot{position:absolute;top:50.4%;width:6.5%;height:16.5%;padding:0;border:2px solid transparent;border-radius:5px;background:transparent;box-shadow:none;cursor:pointer;transition:border-color .16s ease,box-shadow .16s ease,background .16s ease}.jzy-dungeon-class-hotspot:focus-visible{border-color:rgba(244,207,120,.72);outline:2px solid rgba(244,207,120,.72);outline-offset:2px}.jzy-dungeon-class-hotspot.is-active{border-color:#fff4c7;background:rgba(244,207,120,.15);box-shadow:0 0 0 2px rgba(244,207,120,.30),0 0 16px rgba(244,207,120,.50)}.jzy-dungeon-class-hotspot[data-class="mage"]{left:29.0%}.jzy-dungeon-class-hotspot[data-class="warrior"]{left:38.0%}.jzy-dungeon-class-hotspot[data-class="archer"]{left:46.85%}.jzy-dungeon-class-hotspot[data-class="guardian"]{left:55.85%}.jzy-dungeon-class-hotspot[data-class="healer"]{left:65.25%}.jzy-dungeon-class-detail{width:min(100%,960px);margin:12px auto 0;padding:18px 20px;border:1px solid rgba(153,228,235,.28);border-left:4px solid #d4a848;border-radius:10px;background:rgba(4,32,45,.76);box-shadow:0 10px 22px rgba(1,18,28,.18),inset 0 1px 0 rgba(255,255,255,.08);backdrop-filter:blur(8px) saturate(118%);-webkit-backdrop-filter:blur(8px) saturate(118%)}.jzy-dungeon-class-detail-kicker{margin:0;color:#fff4c7;font-size:13px;font-weight:900}.jzy-dungeon-class-detail h3{margin:3px 0 8px!important;color:#fff!important;font-size:24px!important}.jzy-dungeon-class-detail p{margin:0;color:#eaf8f5!important;line-height:1.7}.jzy-dungeon-class-detail-grid{display:grid;grid-template-columns:repeat(2,minmax(0,1fr));gap:12px;margin-top:14px}.jzy-dungeon-class-detail-grid div{padding:11px 13px;border-left:2px solid rgba(120,216,240,.65);background:rgba(255,255,255,.045)}.jzy-dungeon-class-detail-grid b{display:block;color:#fff4c7;font-size:14px}.jzy-dungeon-class-detail-grid span{display:block;margin-top:3px;color:#d7eeec;font-size:14px;line-height:1.6}.jzy-dungeon-class-picker-mobile{display:none}.jzy-dungeon-status-media img{display:block;flex:1;min-width:0;min-height:0;width:100%;height:100%;object-fit:cover}@media(max-width:760px){.jzy-dungeon-class-hotspot{display:none}.jzy-dungeon-class-picker-mobile{display:grid;grid-template-columns:repeat(5,minmax(0,1fr));gap:7px;width:min(100%,960px);margin:10px auto 0}.jzy-dungeon-class-picker-mobile [role="button"]{display:flex;align-items:center;justify-content:center;min-height:42px;padding:6px 3px;border:1px solid rgba(153,228,235,.25);border-radius:7px;color:#d7eeec;background:rgba(7,52,63,.66);font-size:13px;font-weight:800;cursor:pointer}.jzy-dungeon-class-picker-mobile [role="button"].is-active{border-color:#f4cf78;color:#fff4c7;background:rgba(212,168,72,.18)}.jzy-dungeon-class-detail{padding:16px}.jzy-dungeon-class-detail h3{font-size:21px!important}.jzy-dungeon-class-detail-grid{grid-template-columns:1fr}}
</style>
</style>
<aside class="jzy-dungeon-toc" aria-label="地下城目录"><div class="jzy-dungeon-toc-title">地下城目录</div><a href="#dungeon-top">页面顶部</a><a href="#dungeon-overview">玩法概览</a><a href="#dungeon-entry">进入地牢</a><a href="#dungeon-class">职业</a><a href="#dungeon-flow">地牢流程</a><a href="#dungeon-rooms">房间类型</a><a href="#dungeon-score">评分与宝箱</a><a href="#dungeon-growth">长期成长</a><a href="#dungeon-entrance">地牢入口</a><a href="#dungeon-status">内容状态</a></aside>
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<style>.jzy-dungeon-class-hotspot{top:52.2%}.jzy-dungeon-class-hotspot[data-class="mage"]{left:30.85%}.jzy-dungeon-class-hotspot[data-class="warrior"]{left:38.25%}.jzy-dungeon-class-hotspot[data-class="archer"]{left:45.66%}.jzy-dungeon-class-hotspot[data-class="guardian"]{left:52.93%}.jzy-dungeon-class-hotspot[data-class="healer"]{left:60.06%}</style>
<style>.jzy-dungeon-class-hotspot{top:51.4%;width:6.85%;height:16%;border-radius:4px}.jzy-dungeon-class-hotspot[data-class="mage"]{left:30.26%}.jzy-dungeon-class-hotspot[data-class="warrior"]{left:37.80%}.jzy-dungeon-class-hotspot[data-class="archer"]{left:45.21%}.jzy-dungeon-class-hotspot[data-class="guardian"]{left:52.48%}.jzy-dungeon-class-hotspot[data-class="healer"]{left:59.61%}</style>
<style>.jzy-dungeon-class-showcase{aspect-ratio:16/9!important}.jzy-dungeon-class-hotspot{top:50%;width:7.5%;height:13.33%}.jzy-dungeon-class-hotspot[data-class="mage"]{left:30%}.jzy-dungeon-class-hotspot[data-class="warrior"]{left:38.125%}.jzy-dungeon-class-hotspot[data-class="archer"]{left:46.25%}.jzy-dungeon-class-hotspot[data-class="guardian"]{left:54.375%}.jzy-dungeon-class-hotspot[data-class="healer"]{left:62.5%}</style>
<style>.jzy-dungeon-class-hotspot{top:51.11%;width:6.25%;height:11.11%}.jzy-dungeon-class-hotspot[data-class="mage"]{left:30.625%}.jzy-dungeon-class-hotspot[data-class="warrior"]{left:38.75%}.jzy-dungeon-class-hotspot[data-class="archer"]{left:46.875%}.jzy-dungeon-class-hotspot[data-class="guardian"]{left:55%}.jzy-dungeon-class-hotspot[data-class="healer"]{left:63.125%}</style>
<style>.jzy-dungeon-class-hotspot{top:49.72%}</style>
<style>.jzy-dungeon-class-hotspot.is-active{border:2px solid #fff1ae;border-radius:0;background:rgba(208,166,49,.18);box-shadow:0 0 0 2px #5d431a,inset 0 0 0 1px rgba(255,247,194,.70)!important}</style>
<style>.jzy-dungeon-class-hotspot.is-active{border-color:transparent!important;background:transparent!important;box-shadow:none!important}.jzy-dungeon-class-hotspot.is-hovered{border:2px solid #fff1ae;border-radius:0;background:rgba(208,166,49,.18);box-shadow:0 0 0 2px #5d431a,inset 0 0 0 1px rgba(255,247,194,.70)!important}.jzy-dungeon-class-tooltip{position:absolute;z-index:4;top:34%;right:3%;width:38%;padding:15px 17px;border:2px solid rgba(101,44,160,.90);background:rgba(19,5,30,.93);box-shadow:0 0 0 2px rgba(8,2,14,.78),0 10px 20px rgba(0,0,0,.34);color:#f0eafd;line-height:1.55;pointer-events:none}.jzy-dungeon-class-tooltip[hidden]{display:none}.jzy-dungeon-class-tooltip-kicker{margin:0;color:#b995d8;font-size:13px;font-weight:900}.jzy-dungeon-class-tooltip h3{margin:2px 0 7px!important;color:#d7a4ff!important;font-size:22px!important}.jzy-dungeon-class-tooltip p{margin:0;color:#eee8f8!important;font-size:14px;line-height:1.62}.jzy-dungeon-class-tooltip-grid{margin-top:10px;padding-top:9px;border-top:1px solid rgba(153,98,205,.36)}.jzy-dungeon-class-tooltip-grid div{margin:7px 0}.jzy-dungeon-class-tooltip-grid b{display:block;color:#fff0a4;font-size:13px}.jzy-dungeon-class-tooltip-grid span{display:block;color:#e5d8f1;font-size:13px;line-height:1.5}@media(max-width:760px){.jzy-dungeon-class-tooltip{top:auto;right:5%;bottom:5%;width:90%;padding:12px}.jzy-dungeon-class-tooltip h3{font-size:18px!important}}
</style>
<style>.jzy-dungeon-class-tooltip{top:0!important;right:auto!important;left:0;width:36%!important}</style>
<style>.jzy-dungeon-class-tooltip{width:min(43%,449px)!important;padding:0!important;border:0!important;background:transparent!important;box-shadow:none!important}.jzy-dungeon-class-tooltip img{display:block;width:100%;height:auto;max-height:calc(100vh - 180px);object-fit:contain;image-rendering:pixelated}</style>
<style>.jzy-dungeon-class-tooltip{min-width:220px;min-height:120px;background:rgba(16,4,26,.96)!important;border:1px solid rgba(103,46,162,.94)!important}.jzy-dungeon-class-tooltip img{display:none!important;width:100%;height:auto;max-height:calc(100vh - 180px);object-fit:contain}.jzy-dungeon-class-tooltip[data-class="mage"] img[data-class="mage"],.jzy-dungeon-class-tooltip[data-class="warrior"] img[data-class="warrior"],.jzy-dungeon-class-tooltip[data-class="archer"] img[data-class="archer"],.jzy-dungeon-class-tooltip[data-class="guardian"] img[data-class="guardian"],.jzy-dungeon-class-tooltip[data-class="healer"] img[data-class="healer"]{display:block!important}</style>
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<style>.jzy-dungeon-room p+p{margin-top:9px!important}</style>
<style>.jzy-dungeon-guide-list{margin:12px 0 0;padding-left:1.55em}.jzy-dungeon-guide-list li{margin:9px 0;padding-left:4px;color:#eaf8f5;line-height:1.78}.jzy-dungeon-guide-list li::marker{color:#fff4c7;font-weight:900}</style>
<style>.jzy-dungeon-newbie-guide{margin:24px 0 0;padding-top:20px;border-top:1px solid rgba(188,240,238,.20)}.jzy-dungeon-newbie-guide h3{margin:0 0 10px!important;color:#fff4c7!important;font-size:22px!important}.jzy-dungeon-newbie-guide-body{padding:0 2px}.jzy-dungeon-newbie-guide .jzy-dungeon-note{margin-top:16px!important}@media(max-width:760px){.jzy-dungeon-newbie-guide{margin-top:20px;padding-top:17px}.jzy-dungeon-newbie-guide h3{font-size:20px!important}}
</style>
<style>.jzy-dungeon-direct-guide{margin:24px 0 0;padding-top:20px;border-top:1px solid rgba(188,240,238,.20)}.jzy-dungeon-direct-guide h3{margin:0 0 10px!important;color:#fff4c7!important;font-size:22px!important}.jzy-dungeon-direct-guide-body{padding:0 2px}.jzy-dungeon-direct-guide .jzy-dungeon-note{margin-top:16px!important}@media(max-width:760px){.jzy-dungeon-direct-guide{margin-top:20px;padding-top:17px}.jzy-dungeon-direct-guide h3{font-size:20px!important}}
</style>
<style>.jzy-dungeon-direct-guide{padding:20px 23px!important;border:1px solid rgba(153,228,235,.27)!important;border-radius:12px!important;background:rgba(7,52,63,.68)!important;box-shadow:0 12px 28px rgba(1,18,28,.20),inset 0 1px 0 rgba(255,255,255,.10)!important;backdrop-filter:blur(8px) saturate(118%)!important;-webkit-backdrop-filter:blur(8px) saturate(118%)!important}.jzy-dungeon-direct-guide h3{margin-top:0!important}@media(max-width:760px){.jzy-dungeon-direct-guide{padding:18px 16px!important;backdrop-filter:blur(5px) saturate(115%)!important;-webkit-backdrop-filter:blur(5px) saturate(115%)!important}}
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<style>.jzy-dungeon-newbie-guide{padding:20px 23px!important;border:1px solid rgba(153,228,235,.27)!important;border-radius:12px!important;background:rgba(7,52,63,.68)!important;box-shadow:0 12px 28px rgba(1,18,28,.20),inset 0 1px 0 rgba(255,255,255,.10)!important;backdrop-filter:blur(8px) saturate(118%)!important;-webkit-backdrop-filter:blur(8px) saturate(118%)!important}.jzy-dungeon-newbie-guide h3{margin-top:0!important}@media(max-width:760px){.jzy-dungeon-newbie-guide{padding:18px 16px!important;backdrop-filter:blur(5px) saturate(115%)!important;-webkit-backdrop-filter:blur(5px) saturate(115%)!important}}
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<aside class="jzy-dungeon-toc" aria-label="地下城目录"><div class="jzy-dungeon-toc-title">地下城目录</div><a href="#dungeon-top">页面顶部</a><a href="#dungeon-overview">玩法概览</a><a href="#dungeon-status">探索层级</a><a href="#dungeon-entry">入场与操作</a><a href="#dungeon-class">五个职业</a><a href="#dungeon-flow">单局流程</a><a href="#dungeon-rooms">房间与目标</a><a href="#dungeon-puzzles">谜题</a><a href="#dungeon-resources">局内资源</a><a href="#dungeon-revive">倒地与救援</a><a href="#dungeon-score">评分与奖励</a><a href="#dungeon-growth">装备与成长</a><a href="#dungeon-entrance">入口关资料</a><a href="#dungeon-faq">常见问题</a></aside>


<main class="jzy-dungeon-shell" id="dungeon-top">
<main class="jzy-dungeon-shell" id="dungeon-top">
   <header class="jzy-dungeon-hero"><div><p class="jzy-dungeon-kicker">江中缘 Wiki · 装备、战斗</p><h1 class="jzy-dungeon-title">地下城</h1><p class="jzy-dungeon-lead">地下城是江中缘的多人协作 PvE 玩法。与队友选择职业、探索随机房间、完成关键战斗,并以更好的团队表现争取评分宝箱与长期成长奖励。</p></div></header>
   <header class="jzy-dungeon-hero"><div><p class="jzy-dungeon-kicker">江中缘 Wiki · 装备、战斗</p><h1 class="jzy-dungeon-title">地下城</h1><p class="jzy-dungeon-lead">从璟城出发,与队友选择职业,在一张变化的探索地图中完成房间目标、破解谜题、通过血房,并根据本场表现结算。第一次挑战可先看入场、房间与救援;熟悉流程后再查职业、怪物和装备。</p></div></header>
  <div class="jzy-dungeon-divider"></div>
 
  <section class="jzy-dungeon-section" id="dungeon-overview"><h2>玩法概览</h2><div class="jzy-dungeon-panel"><p>地下城支持单人挑战,也支持最多 5 人组队。每局围绕一张探索地图进行:从入口房整备,探索相连的房间,处理关键战斗与谜题,经过血房,最后按关卡要求前往出口或独立首领场地。完成一局后单独结算,不会自动进入下一张探索地图。</p><div class="jzy-dungeon-overview-stats"><div class="jzy-dungeon-overview-stat"><b>1 至 5 人</b><span>单人或组队挑战</span></div><div class="jzy-dungeon-overview-stat"><b>一局一张地图</b><span>地图变化,房间目标各不相同</span></div><div class="jzy-dungeon-overview-stat"><b>独立结算</b><span>完成当前关卡后查看本场表现</span></div></div><p class="jzy-dungeon-note"><strong>第一次进入:</strong>先确认队友与职业,再看地图上的当前目标。开路可能只需完成关键目标;想获得更多局内资源,还可以继续探索支路。</p></div><figure class="jzy-dungeon-media is-hero" id="dungeon-entrance-image"><img src="https://wiki.mcjzy.net/images/4/4b/%E5%9C%B0%E4%B8%8B%E5%9F%8E%E5%85%A5%E5%8F%A3%E5%9C%BA%E6%99%AF%E5%9B%BE.png" alt="地下城入口场景"></figure></section>
  <div class="jzy-dungeon-divider"></div>
 
  <section class="jzy-dungeon-section" id="dungeon-entry"><h2>入场与常用操作</h2><div class="jzy-dungeon-panel"><p>前往璟城地下城入口,与艾德里克交谈,在副本大门查看关卡信息并选择可进入的关卡。未开放的关卡卡片只是预告;图标光效不代表已经解锁。出发前检查武器、防具、饰品与职业,并与队友分好前排、输出和救援职责。</p><div class="jzy-dungeon-steps"><div class="jzy-dungeon-step"><b>1. 选择关卡</b><span>查看实际开放状态</span></div><div class="jzy-dungeon-step"><b>2. 完成整备</b><span>确认装备、职业与队友</span></div><div class="jzy-dungeon-step"><b>3. 探索地图</b><span>优先处理房间关键目标</span></div><div class="jzy-dungeon-step"><b>4. 通过血房</b><span>观察首领阶段与召唤物</span></div><div class="jzy-dungeon-step"><b>5. 前往终点</b><span>按关卡要求完成结算</span></div></div><h3>操作速查</h3><div class="jzy-dungeon-table-wrap"><table class="jzy-dungeon-table"><thead><tr><th>操作</th><th>用途</th></tr></thead><tbody><tr><td>副本大门与职业准备界面</td><td>查看关卡、队伍并选择本局职业</td></tr><tr><td>地牢地图与状态栏</td><td>查看位置和当前目标;准备界面关闭后可按游戏提示重新查看</td></tr><tr><td>右键技能操作</td><td>尝试施放职业主动技能;地图或容器交互可能优先响应</td></tr><tr><td>交换主副手键,默认 F</td><td>能量充足时尝试施放终极技能,以个人按键绑定为准</td></tr><tr><td>Tab 队伍信息</td><td>查看队伍铭刻阵、地牢币、救援许可等本局状态</td></tr><tr><td><code>/dg rejoin</code></td><td>在允许的重连时间内尝试返回本局</td></tr></tbody></table></div><p class="jzy-dungeon-note">技能没有施放时,先留意冷却、能量、倒地状态与游戏提示;视觉特效本身不能说明伤害或治疗是否生效。</p></div></section>
  <div class="jzy-dungeon-divider"></div>
 
  <section class="jzy-dungeon-section" id="dungeon-class"><h2>五个职业</h2><div class="jzy-dungeon-panel"><p>职业在本局开始时确定,提供持续被动、主动技能和需要充能的终极技能。战斗中修改默认职业不会立刻改变本局流派。队伍可以重复职业,选择熟悉的装备与职责同样重要。</p><figure class="jzy-dungeon-class-showcase" id="dungeon-class-showcase-image"><img src="https://wiki.mcjzy.net/images/9/97/%E8%81%8C%E4%B8%9A%E9%80%89%E6%8B%A9%E7%95%8C%E9%9D%A2.png" alt="地下城职业选择界面"><span class="jzy-dungeon-class-hotspot" role="button" tabindex="0" data-class="mage" aria-label="查看法师职业信息"></span><span class="jzy-dungeon-class-hotspot" role="button" tabindex="0" data-class="warrior" aria-label="查看战士职业信息"></span><span class="jzy-dungeon-class-hotspot" role="button" tabindex="0" data-class="archer" aria-label="查看射手职业信息"></span><span class="jzy-dungeon-class-hotspot" role="button" tabindex="0" data-class="guardian" aria-label="查看守卫职业信息"></span><span class="jzy-dungeon-class-hotspot" role="button" tabindex="0" data-class="healer" aria-label="查看治疗职业信息"></span><aside class="jzy-dungeon-class-tooltip" aria-live="polite" hidden><img data-class="mage" src="https://wiki.mcjzy.net/images/d/d7/%E6%B3%95%E5%B8%88%E8%AF%A6%E6%83%85.png" alt="法师职业详情"><img data-class="warrior" src="https://wiki.mcjzy.net/images/3/32/%E6%88%98%E5%A3%AB%E8%AF%A6%E6%83%85.png" alt="战士职业详情"><img data-class="archer" src="https://wiki.mcjzy.net/images/c/cd/%E5%B0%84%E6%89%8B%E8%AF%A6%E6%83%85.png" alt="射手职业详情"><img data-class="guardian" src="https://wiki.mcjzy.net/images/f/f8/%E5%AE%88%E5%8D%AB%E8%AF%A6%E6%83%85.png" alt="守卫职业详情"><img data-class="healer" src="https://wiki.mcjzy.net/images/a/a3/%E6%B2%BB%E7%96%97%E8%AF%A6%E6%83%85.png" alt="治疗职业详情"></aside></figure><div class="jzy-dungeon-table-wrap"><table class="jzy-dungeon-table"><thead><tr><th>职业</th><th>主要定位</th><th>配合重点</th></tr></thead><tbody><tr><td><span class="jzy-dungeon-class-name"><img alt="" class="jzy-dungeon-class-icon" src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAIAAAACACAYAAADDPmHLAAAAAXNSR0IArs4c6QAAAlRJREFUeJzt3bGOjFEYx+EholwFkhWTrTBIhIJGNAq1hk72ElS4AYlKQyEqvehETyEKRCgkJgqNrUTjBriD80bOTs6383+e9uw3e3b3l5O8JzPZ2QwAAAAAAAAAWDf7Rm9g3S0W5/+u8vWXyy9df8P9u7UR9iYBhBNAOAGEE0A4AYQTQLgDozew11Vz/pOnz7pef/vWja7nK06AcAIIJ4BwAggngHACCCeAcO4BCr1z/scPn5rr8/nm/29qFzkBwgkgnADCCSCcAMIJIJwAwq38cwGX50e73hf/7uevle5x9Jx/7+7t5vrOzo+V/vxOgHACCCeAcAIIJ4BwAggngHDD3w9w5+aF5vrDF5+bc3p1T9A75796+aa5fvHSqeb66Dm/4gQIJ4BwAggngHACCCeAcAIIN/weoLJ99Uz7C17PmnP+/c45f/PYRnN96nN+xQkQTgDhBBBOAOEEEE4A4QQQbviMWn1uoLwHKCyPXG+uV3P+40cPmutTn/MrToBwAggngHACCCeAcAIIJ4Bwk59hq3uCs1tbzeePHzrYXH/+/mtz/dvvP5P/HfVwAoQTQDgBhBNAOAGEE0A4AYQbPuNWc/61cyeaz1dz/JXFyeZ6+j2BEyCcAMIJIJwAwgkgnADCCSDc8P8X0DvnV3P46cMbze9f3RNU3i6/N9enfk/gBAgngHACCCeAcAIIJ4BwAgjXPaOOnvN7VfcEvdwDMGkCCCeAcAIIJ4BwAggngHDdM2rvHD31OXndOQHCCSCcAMIJIJwAwgkgnAAAAAAAAAAAANbMPzJIblB7AKs2AAAAAElFTkSuQmCC"/>战士</span></td><td>近战清怪与持续输出</td><td>贴近目标时维持攻击,仍需躲避首领预警</td></tr><tr><td><span class="jzy-dungeon-class-name"><img alt="" class="jzy-dungeon-class-icon" src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAIAAAACACAYAAADDPmHLAAAAAXNSR0IArs4c6QAAAklJREFUeJzt3bGKE1EYhuFVbIQgiAiC02gl2oqFMK03YKFglQvY2srK2soLSGXhLdgGLOwVK6t0osIiBCu9g3OW/R1mku952rNnMwsvB+ZPdnJyAgAAAAAAAAAcm0vVX/B4uPm3sv/j7nv5Gri4y3NfAPMSQDgBhBNAOAGEE0A4AYS7MvULPLxzu/cjpTlCVfocwgkQTgDhBBBOAOEEEE4A4QQQrjwHOMd9dPM+/xxzgqbrq6ul/T/3f0pziK8/zg56juAECCeAcAIIJ4BwAggngHACCDf5PewwDM377NX+bOpLaHr19l1p/+vTF831pc8JnADhBBBOAOEEEE4A4QQQTgDhZp8DbDab5v71et1c3+12pb/h3o1rzetbv3zT3D8Mt5rrS58TOAHCCSCcAMIJIJwAwgkgnADCzf5e9aHPCXqfJzAHYNEEEE4A4QQQTgDhBBBOAOFmnwP09OYE2+22uX8cx+b61HOCZ48eNPe///S5uT71nMAJEE4A4QQQTgDhBBBOAOEEEG7y7wuo6t2nj+NYnRM091fnBEvnBAgngHACCCeAcAIIJ4BwAgi3+DlAz9xzgpPOcw5//d431+fmBAgngHACCCeAcAIIJ4BwAgh38HOAnuqcoPd8gtPnTy9wVcvhBAgngHACCCeAcAIIJ4BwAgh31J95/x+qzzHszQme3L/bXP/w5Vtzvfr8ACdAOAGEE0A4AYQTQDgBhBNAOHOAot6coGfV+b+CHnMASgQQTgDhBBBOAOEEEE4AAAAAAAAAAABH5h/OpXYVppIv6wAAAABJRU5ErkJggg=="/>射手</span></td><td>中远程压制</td><td>保持射界,优先处理远程或成群敌人</td></tr><tr><td><span class="jzy-dungeon-class-name"><img alt="" class="jzy-dungeon-class-icon" src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAIAAAACACAYAAADDPmHLAAAAAXNSR0IArs4c6QAAAo9JREFUeJzt3T9LlWEYgHGLIIz+IFSLENVi2NDUB2hsDz9ANIpOLSGFES1NiWO0tPkFGvsAtUQUuJSEoqQg6eGINNQn8L7h3L4+nXNdv/Xm9TzKxQPv+z7q2JgkSZIkSZIkSZIkSRo1p1ovoGpq6s7flp+/uvp5qH+Gp1svQG0ZAJwBwBkAnAHAGQCcAcA1v4et3sc/ffbiuJYykOeLC6XrWz9HcAeAMwA4A4AzADgDgDMAOAOA6/weNLvPr97H779/Fc5vXpsI571+P5z/2jkM5xfuPw7nmew5QtfPCdwB4AwAzgDgDADOAOAMAM4A4M60XkDmytc34Xz/hNZxlPGPS+H84O7cCa1kMO4AcAYAZwBwBgBnAHAGAGcAcOV3zdX3/dX3+d9/7paur54HuHr5bOn67DxB1+cF3AHgDADOAOAMAM4A4AwAzgDg/vvzAFXbtx/VvkDynGLYuQPAGQCcAcAZAJwBwBkAnAHAlZ8D9Hp74Xx9fSuc93f+JJ8Qv+/fTK7/nXx+Jl9frLq+7Odb5Q4AZwBwBgBnAHAGAGcAcAYAN/LnAS59eVe6Pv6tgeHnDgBnAHAGAGcAcAYAZwBwBgDX+f8LmJy8Ef79gLn5J+H1/Q9vw/lu7yCcT1+/GM4z39bi9/ET58fD+bl7D8P50uuX4Xxj44f/L0DdMQA4A4AzADgDgDMAOAOAa34eYGszOfd+60E8/xS/78/O5Vdl9/np99eYOwCcAcAZAJwBwBkAnAHAGQBc5+cBMtl5gczMzOxxLWUgKyvLpeu7ft+fcQeAMwA4A4AzADgDgDMAOAOAa/4coKr6HKGq9X18lTsAnAHAGQCcAcAZAJwBwBmAJEmSJEmSJEmSJEnSiPkH9hd8f9ObTkQAAAAASUVORK5CYII="/>守卫</span></td><td>承伤与团队保护</td><td>接住正面压力,留意自己与队友的血线</td></tr><tr><td><span class="jzy-dungeon-class-name"><img alt="" class="jzy-dungeon-class-icon" src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAIAAAACACAYAAADDPmHLAAAAAXNSR0IArs4c6QAAAeRJREFUeJzt3bFK20EAx/G01s3JzbkPI/gCTu0o6Nypr1Fw0CdQFyehU8FRcBKcdCgUsmjAJFgaEH0B+f+Hy3H59/f5rIeXM3w5yOX+ZDQCAAAAAAAAAAAAAACG6kPrBZT6vLf5WnP+5z+LzvHxxXzQ7+HH1gugLQGEE0A4AYQTQDgBhBNAuE+tF1Db9x/fOsdvxted4ycHP5e5nJVjBwgngHACCCeAcAIIJ4BwAgj3358D/J7dtV7CSrMDhBNAOAGEE0A4AYQTQDgBhKt+DlD73n5rWzsbVf+/2s8d2AHCCSCcAMIJIJwAwgkgnADCNb8P0Hdvv1TpfYDdw+2iv58+zjvHz/cvi+YvZQcIJ4BwAggngHACCCeAcAII1/wcoPa9/en8qXu853N6qfm07vyl7ADhBBBOAOEEEE4A4QQQTgDhmp8DHH89rTp/6ff5Z19+LWkl71vfWKs6fx87QDgBhBNAOAGEE0A4AYQTQLjq5wD3R5Oqz7fXfj6/z+x24XcDGS4BhBNAOAGEE0A4AYQTQLjm9wFq67v3v+r39muzA4QTQDgBhBNAOAGEE0A4AYQb9HfZo1H5fYB/Dy9Frz+5+jvo99AOEE4A4QQQTgDhBBBOAOEEAAAAAAAAAAAAAAAAMFBv1WxDCynPkKEAAAAASUVORK5CYII="/>治疗</span></td><td>恢复与救援</td><td>随队观察倒地和群体承伤,预留关键治疗</td></tr><tr><td><span class="jzy-dungeon-class-name"><img alt="" class="jzy-dungeon-class-icon" src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAIAAAACACAYAAADDPmHLAAAAAXNSR0IArs4c6QAAAj1JREFUeJzt3bFqU1Ecx/EonRw0UOokmWpthb5A6eIguDg5CuIrODh0qM9Q6NCXqIOLi6s6OYgu2hYHEQLVCnaR2EFXp3MIp/HG+/t81sMNh+bLgX/uTTMYAAAAAAAAAAB9c6HrDcy7jWtLv1uuf/3l61z/jS92vQG6JYBwAggngHACCCeAcAIIN9cz6r9Qm/Nvry8Xr3/x/qi4/ubSyvSb+suvg1czfY+cAOEEEE4A4QQQTgDhBBBOAOF6/zlAbc5/cGuteP3O87fF9dHTH8X1d58mxfXh46vF9ZoPJ6dN76ETIJwAwgkgnADCCSCcAMIJINxC1xvo2vjbWdP1n+9dKa4PK9dv3rheXH/58XDKHU3HCRBOAOEEEE4A4QQQTgDhBBAu/nOAmtqc3qo257fe769xAoQTQDgBhBNAOAGEE0A4AYT7778XUHvuf3frbvH6+0/2z3U/05r1nF/jBAgngHACCCeAcAIIJ4BwAgjX++cBjsdtz/13PafPmhMgnADCCSCcAMIJIJwAwgkg3Nx/DtD6u32UOQHCCSCcAMIJIJwAwgkgnADCdX6vuzbnbz+80/T6j/aeFdf7fr+/xgkQTgDhBBBOAOEEEE4A4QQQrnkGbr1ff3M0Kq63/r/89Dm/xgkQTgDhBBBOAOEEEE4A4QQQrvl7Ad9/Torrrb+LZ46fLSdAOAGEE0A4AYQTQDgBhBNAuOYZe3XxctPzAOb8bjkBwgkgnADCCSCcAMIJIJwAAAAAAAAAAAB65g/ZUE4iWNr/6gAAAABJRU5ErkJggg=="/>法师</span></td><td>直线法术与范围爆发</td><td>找好施法方向,利用敌人聚集的时机</td></tr></tbody></table></div><p class="jzy-dungeon-note"><strong>技能操作:</strong>终极通常需要 100 点能量;有效战斗、治疗、承伤和完成房间等行为都可能提供能量。倒地或观战时不能正常施放战斗技能。</p></div>
    <details class="jzy-dungeon-details"><summary>查看五职业技能 <small>展开 / 收起</small></summary><div class="jzy-dungeon-details-body"><div class="jzy-dungeon-table-wrap"><table class="jzy-dungeon-table"><thead><tr><th>职业</th><th>被动</th><th>主动</th><th>终极</th></tr></thead><tbody><tr><td>战士</td><td>有效近战命中追加伤害并恢复少量生命</td><td>破阵横扫:开启后,随后一段时间的近战命中可波及前方其他敌人</td><td>狂战:短时提高近战伤害</td></tr><tr><td>射手</td><td>普通射箭有机会追加一支不额外耗箭的箭</td><td>连弩齐射:沿施放方向连续射击</td><td>爆裂箭矢:强化期间普通箭命中有机会影响附近敌人</td></tr><tr><td>守卫</td><td>提高自身防御,替附近队友承担部分直接伤害</td><td>镇敌号令:嘲讽可受嘲讽的敌人并短时减伤</td><td>壁垒领域:为附近同队其他成员提供防御增益</td></tr><tr><td>治疗</td><td>周期恢复附近其他存活队友的生命</td><td>回春绽放:立即治疗自己和附近队友</td><td>灵泉结界:先治疗存活队友,再在施放处留下治疗区</td></tr><tr><td>法师</td><td>有效主手近战命中后,沿视线追加短促直线法术</td><td>引导古卫:发射直线炮弹,命中敌人或墙壁后产生范围爆裂</td><td>雷暴:预警后,对附近敌人进行一轮雷击</td></tr></tbody></table></div><p>守卫的领域跟随守卫移动,治疗的终极治疗区留在施放地点。普通治疗技能作用于存活队友;倒地玩家需要走救援流程。</p></div></details></section>
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   <section class="jzy-dungeon-section" id="dungeon-overview"><h2>玩法概览</h2><div class="jzy-dungeon-panel"><p>地下城围绕“组队整备、随机探索、关键战斗与评分结算”展开。玩家组成队伍后进入对应层级,在限定时间内推进房间、处理精英与血房等高压目标,最终以探索完成度、团队生存和战斗效率争取更高奖励。</p><p>每个层级都是独立挑战:完成当前层级后会单独结算,不会自动连续进入下一层。地牢入口是当前开放的教学层级,后续正式层级会逐步加入更完整的房间组合、Boss 挑战与装备路线。</p><div class="jzy-dungeon-overview-stats"><div class="jzy-dungeon-overview-stat"><b>1 至 5 人</b><span>可单人挑战,也可组成协作队伍</span></div><div class="jzy-dungeon-overview-stat"><b>约 10 至 20 分钟</b><span>时长受队伍、装备与探索完成度影响</span></div><div class="jzy-dungeon-overview-stat"><b>独立层级结算</b><span>完成本层后进行评分与宝箱结算</span></div></div></div><figure class="jzy-dungeon-media is-hero" id="dungeon-entrance-image"><div class="jzy-dungeon-media-slot"><b>地牢入口场景图</b><span>图片上传后将在这里显示</span></div></figure></section>
   <section class="jzy-dungeon-section" id="dungeon-flow"><h2>一局怎么进行</h2><div class="jzy-dungeon-panel"><ol class="jzy-dungeon-guide-list"><li>在入口完成准备,确认队友、职业和当前关卡。</li><li>观察地图,从相连房间推进;优先解决标记的关键敌人或装置。</li><li>探索支路,完成谜题、寻找秘匣并收集本局补给。</li><li>遇到可用补给装置时,再根据队伍状态整理资源。</li><li>进入血房,先辨认首领保护阶段和必须处理的召唤物。</li><li>满足推进条件后前往出口;有独立最终首领的关卡则继续完成该战斗。</li></ol><p class="jzy-dungeon-note">地图每局可能变化。一个大型房间可能占据多个地图格子,因此不要用格子数量推算房间数量,也无需选择旧版的三条路线。</p></div></section>
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   <section class="jzy-dungeon-section" id="dungeon-entry"><h2>进入地牢</h2><div class="jzy-dungeon-panel"><p><span class="jzy-dungeon-status">当前开放:地牢入口</span></p><p>前往璟城的地下城入口,与艾德里克交谈即可开始准备。选择当前开放的层级后,创建或加入队伍、选定职业,并等待所有队员确认;队长确认整备后即可开始挑战。</p><p class="jzy-dungeon-note"><strong>入场提示:</strong>地牢队伍最多可容纳 5 人,也可单人进入。部分后续层级会要求满足对应的地牢等级或区域解锁条件。</p><div class="jzy-dungeon-steps"><div class="jzy-dungeon-step"><b>1. 组建队伍</b><span>创建、邀请或加入队伍</span></div><div class="jzy-dungeon-step"><b>2. 选择职业</b><span>确认本场职责与技能</span></div><div class="jzy-dungeon-step"><b>3. 完成整备</b><span>全员确认后由队长开始</span></div><div class="jzy-dungeon-step"><b>4. 探索挑战</b><span>推进房间并完成关键目标</span></div><div class="jzy-dungeon-step"><b>5. 评分结算</b><span>选择并开启奖励宝箱</span></div></div></div>
   <section class="jzy-dungeon-section" id="dungeon-rooms"><h2>房间与推进目标</h2><div class="jzy-dungeon-panel"><p>房间是否完成,取决于它的关键目标;开路与清光所有普通怪不一定是同一件事。先看房间提示,再决定继续清剿还是前往下一处。</p><div class="jzy-dungeon-table-wrap"><table class="jzy-dungeon-table"><thead><tr><th>房间</th><th>要做什么</th><th>留意</th></tr></thead><tbody><tr><td>入口房</td><td>完成准备并查看地图</td><td>组队时先确认队友已就绪</td></tr><tr><td>战斗房</td><td>击败关键精英或完成指定战斗目标</td><td>其余敌人仍可能提供本局补给</td></tr><tr><td>谜题房</td><td>观察装置规则并完成谜题</td><td>试错次数可能有限</td></tr><tr><td>补给房</td><td>在存在可用装置时购买或恢复</td><td>装饰水不等于治疗水池</td></tr><tr><td>血房</td><td>处理首领及阶段召唤物</td><td>本体受保护时先找机制目标</td></tr><tr><td>出口或传送房</td><td>满足条件后推进或结算</td><td>门未开放时检查尚未完成的目标</td></tr></tbody></table></div><p>当前说明不把“锁门房”写成每局必遇的独立房型。房间外观相近时,以当局目标提示为准。</p></div></section>
    <details class="jzy-dungeon-details"><summary>组队与招募 <small>展开 / 收起</small></summary><div class="jzy-dungeon-details-body"><ul class="jzy-dungeon-list"><li>队伍可设为公开或私有;公开队伍可以发布招募并接受其他玩家申请。</li><li>队长可邀请、审批或移除成员;队伍未满时也可按当前人数开始。</li><li>多人队伍更容易覆盖输出、承伤、恢复与救援职责,通常比单人挑战更稳定。</li></ul></div></details></section>
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   <section class="jzy-dungeon-section" id="dungeon-class"><h2>职业</h2><div class="jzy-dungeon-panel"><p>进入地牢前必须选择职业。默认职业会被保存,下次进入时自动选中;在准备阶段仍可更换。职业拥有各自的主动技能、终极技能与专精方向,攻击、承伤、治疗、控制、击败精英及完成房间目标都会帮助积累职业能量。</p><figure class="jzy-dungeon-class-showcase" id="dungeon-class-showcase-image"><img src="https://wiki.mcjzy.net/images/9/97/%E8%81%8C%E4%B8%9A%E9%80%89%E6%8B%A9%E7%95%8C%E9%9D%A2.png" alt="地下城职业选择界面"><span role="button" tabindex="0" class="jzy-dungeon-class-hotspot is-active" data-class="mage" aria-label="选择法师" aria-pressed="true"></span><span role="button" tabindex="0" class="jzy-dungeon-class-hotspot" data-class="warrior" aria-label="选择战士" aria-pressed="false"></span><span role="button" tabindex="0" class="jzy-dungeon-class-hotspot" data-class="archer" aria-label="选择射手" aria-pressed="false"></span><span role="button" tabindex="0" class="jzy-dungeon-class-hotspot" data-class="guardian" aria-label="选择守卫" aria-pressed="false"></span><span role="button" tabindex="0" class="jzy-dungeon-class-hotspot" data-class="healer" aria-label="选择治疗" aria-pressed="false"></span></figure><div class="jzy-dungeon-class-picker-mobile" aria-label="职业选择"><span role="button" tabindex="0" class="is-active" data-class="mage">法师</span><span role="button" tabindex="0" data-class="warrior">战士</span><span role="button" tabindex="0" data-class="archer">射手</span><span role="button" tabindex="0" data-class="guardian">守卫</span><span role="button" tabindex="0" data-class="healer">治疗</span></div><article class="jzy-dungeon-class-detail" aria-live="polite"><p class="jzy-dungeon-class-detail-kicker">职业选择</p><h3>法师</h3><p>以法术输出与范围控制为核心,在成群敌人与高压战斗中寻找合适的技能循环时机。</p><div class="jzy-dungeon-class-detail-grid"><div><b>团队职责</b><span>处理群体目标,并为队伍创造稳定的输出窗口。</span></div><div><b>适合玩家</b><span>喜欢技能循环、观察站位与控制时机的玩家。</span></div></div></article><div class="jzy-dungeon-table-wrap"><table class="jzy-dungeon-table"><thead><tr><th>职业</th><th>定位</th><th>适合玩家</th></tr></thead><tbody><tr><td><span class="jzy-dungeon-class-name"><img class="jzy-dungeon-class-icon" src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAIAAAACACAYAAADDPmHLAAAAAXNSR0IArs4c6QAAAj1JREFUeJzt3bFqU1Ecx/EonRw0UOokmWpthb5A6eIguDg5CuIrODh0qM9Q6NCXqIOLi6s6OYgu2hYHEQLVCnaR2EFXp3MIp/HG+/t81sMNh+bLgX/uTTMYAAAAAAAAAAB9c6HrDcy7jWtLv1uuf/3l61z/jS92vQG6JYBwAggngHACCCeAcAIIN9cz6r9Qm/Nvry8Xr3/x/qi4/ubSyvSb+suvg1czfY+cAOEEEE4A4QQQTgDhBBBOAOF6/zlAbc5/cGuteP3O87fF9dHTH8X1d58mxfXh46vF9ZoPJ6dN76ETIJwAwgkgnADCCSCcAMIJINxC1xvo2vjbWdP1n+9dKa4PK9dv3rheXH/58XDKHU3HCRBOAOEEEE4A4QQQTgDhBBAu/nOAmtqc3qo257fe769xAoQTQDgBhBNAOAGEE0A4AYT7778XUHvuf3frbvH6+0/2z3U/05r1nF/jBAgngHACCCeAcAIIJ4BwAgjX++cBjsdtz/13PafPmhMgnADCCSCcAMIJIJwAwgkg3Nx/DtD6u32UOQHCCSCcAMIJIJwAwgkgnADCdX6vuzbnbz+80/T6j/aeFdf7fr+/xgkQTgDhBBBOAOEEEE4A4QQQrnkGbr1ff3M0Kq63/r/89Dm/xgkQTgDhBBBOAOEEEE4A4QQQrvl7Ad9/Torrrb+LZ46fLSdAOAGEE0A4AYQTQDgBhBNAuOYZe3XxctPzAOb8bjkBwgkgnADCCSCcAMIJIJwAAAAAAAAAAAB65g/ZUE4iWNr/6gAAAABJRU5ErkJggg==" alt="">法师</span></td><td>法术输出与范围控制</td><td>希望以技能循环处理成群敌人,观察站位与控制时机,为队伍创造稳定的输出窗口</td></tr><tr><td><span class="jzy-dungeon-class-name"><img class="jzy-dungeon-class-icon" src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAIAAAACACAYAAADDPmHLAAAAAXNSR0IArs4c6QAAAlRJREFUeJzt3bGOjFEYx+EholwFkhWTrTBIhIJGNAq1hk72ElS4AYlKQyEqvehETyEKRCgkJgqNrUTjBriD80bOTs6383+e9uw3e3b3l5O8JzPZ2QwAAAAAAAAAWDf7Rm9g3S0W5/+u8vWXyy9df8P9u7UR9iYBhBNAOAGEE0A4AYQTQLgDozew11Vz/pOnz7pef/vWja7nK06AcAIIJ4BwAggngHACCCeAcO4BCr1z/scPn5rr8/nm/29qFzkBwgkgnADCCSCcAMIJIJwAwq38cwGX50e73hf/7uevle5x9Jx/7+7t5vrOzo+V/vxOgHACCCeAcAIIJ4BwAggngHDD3w9w5+aF5vrDF5+bc3p1T9A75796+aa5fvHSqeb66Dm/4gQIJ4BwAggngHACCCeAcAIIN/weoLJ99Uz7C17PmnP+/c45f/PYRnN96nN+xQkQTgDhBBBOAOEEEE4A4QQQbviMWn1uoLwHKCyPXG+uV3P+40cPmutTn/MrToBwAggngHACCCeAcAIIJ4Bwk59hq3uCs1tbzeePHzrYXH/+/mtz/dvvP5P/HfVwAoQTQDgBhBNAOAGEE0A4AYQbPuNWc/61cyeaz1dz/JXFyeZ6+j2BEyCcAMIJIJwAwgkgnADCCSDc8P8X0DvnV3P46cMbze9f3RNU3i6/N9enfk/gBAgngHACCCeAcAIIJ4BwAgjXPaOOnvN7VfcEvdwDMGkCCCeAcAIIJ4BwAggngHDdM2rvHD31OXndOQHCCSCcAMIJIJwAwgkgnAAAAAAAAAAAANbMPzJIblB7AKs2AAAAAElFTkSuQmCC" alt="">战士</span></td><td>近战输出与正面作战</td><td>喜欢贴近目标承担前线压力,在关键敌人与精英战中持续输出、追击,并配合队友集火</td></tr><tr><td><span class="jzy-dungeon-class-name"><img class="jzy-dungeon-class-icon" src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAIAAAACACAYAAADDPmHLAAAAAXNSR0IArs4c6QAAAklJREFUeJzt3bGKE1EYhuFVbIQgiAiC02gl2oqFMK03YKFglQvY2srK2soLSGXhLdgGLOwVK6t0osIiBCu9g3OW/R1mku952rNnMwsvB+ZPdnJyAgAAAAAAAAAcm0vVX/B4uPm3sv/j7nv5Gri4y3NfAPMSQDgBhBNAOAGEE0A4AYS7MvULPLxzu/cjpTlCVfocwgkQTgDhBBBOAOEEEE4A4QQQrjwHOMd9dPM+/xxzgqbrq6ul/T/3f0pziK8/zg56juAECCeAcAIIJ4BwAggngHACCDf5PewwDM377NX+bOpLaHr19l1p/+vTF831pc8JnADhBBBOAOEEEE4A4QQQTgDhZp8DbDab5v71et1c3+12pb/h3o1rzetbv3zT3D8Mt5rrS58TOAHCCSCcAMIJIJwAwgkgnADCzf5e9aHPCXqfJzAHYNEEEE4A4QQQTgDhBBBOAOFmnwP09OYE2+22uX8cx+b61HOCZ48eNPe///S5uT71nMAJEE4A4QQQTgDhBBBOAOEEEG7y7wuo6t2nj+NYnRM091fnBEvnBAgngHACCCeAcAIIJ4BwAgi3+DlAz9xzgpPOcw5//d431+fmBAgngHACCCeAcAIIJ4BwAgh38HOAnuqcoPd8gtPnTy9wVcvhBAgngHACCCeAcAIIJ4BwAgh31J95/x+qzzHszQme3L/bXP/w5Vtzvfr8ACdAOAGEE0A4AYQTQDgBhBNAOHOAot6coGfV+b+CHnMASgQQTgDhBBBOAOEEEE4AAAAAAAAAAABH5h/OpXYVppIv6wAAAABJRU5ErkJggg==" alt="">射手</span></td><td>远程输出与暴击</td><td>偏好保持距离观察战局,以精准攻击优先处理远程威胁或关键目标,并维持稳定输出</td></tr><tr><td><span class="jzy-dungeon-class-name"><img class="jzy-dungeon-class-icon" src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAIAAAACACAYAAADDPmHLAAAAAXNSR0IArs4c6QAAAo9JREFUeJzt3T9LlWEYgHGLIIz+IFSLENVi2NDUB2hsDz9ANIpOLSGFES1NiWO0tPkFGvsAtUQUuJSEoqQg6eGINNQn8L7h3L4+nXNdv/Xm9TzKxQPv+z7q2JgkSZIkSZIkSZIkSRo1p1ovoGpq6s7flp+/uvp5qH+Gp1svQG0ZAJwBwBkAnAHAGQCcAcA1v4et3sc/ffbiuJYykOeLC6XrWz9HcAeAMwA4A4AzADgDgDMAOAOA6/weNLvPr97H779/Fc5vXpsI571+P5z/2jkM5xfuPw7nmew5QtfPCdwB4AwAzgDgDADOAOAMAM4A4M60XkDmytc34Xz/hNZxlPGPS+H84O7cCa1kMO4AcAYAZwBwBgBnAHAGAGcAcOV3zdX3/dX3+d9/7paur54HuHr5bOn67DxB1+cF3AHgDADOAOAMAM4A4AwAzgDg/vvzAFXbtx/VvkDynGLYuQPAGQCcAcAZAJwBwBkAnAHAlZ8D9Hp74Xx9fSuc93f+JJ8Qv+/fTK7/nXx+Jl9frLq+7Odb5Q4AZwBwBgBnAHAGAGcAcAYAN/LnAS59eVe6Pv6tgeHnDgBnAHAGAGcAcAYAZwBwBgDX+f8LmJy8Ef79gLn5J+H1/Q9vw/lu7yCcT1+/GM4z39bi9/ET58fD+bl7D8P50uuX4Xxj44f/L0DdMQA4A4AzADgDgDMAOAOAa34eYGszOfd+60E8/xS/78/O5Vdl9/np99eYOwCcAcAZAJwBwBkAnAHAGQBc5+cBMtl5gczMzOxxLWUgKyvLpeu7ft+fcQeAMwA4A4AzADgDgDMAOAOAa/4coKr6HKGq9X18lTsAnAHAGQCcAcAZAJwBwBmAJEmSJEmSJEmSJEnSiPkH9hd8f9ObTkQAAAAASUVORK5CYII=" alt="">守卫</span></td><td>防御、仇恨与团队保护</td><td>愿意站在队伍前方承受压力,控制仇恨,并在队友倒地或首领机制中提供保护</td></tr><tr><td><span class="jzy-dungeon-class-name"><img class="jzy-dungeon-class-icon" src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAIAAAACACAYAAADDPmHLAAAAAXNSR0IArs4c6QAAAeRJREFUeJzt3bFK20EAx/G01s3JzbkPI/gCTu0o6Nypr1Fw0CdQFyehU8FRcBKcdCgUsmjAJFgaEH0B+f+Hy3H59/f5rIeXM3w5yOX+ZDQCAAAAAAAAAAAAAACG6kPrBZT6vLf5WnP+5z+LzvHxxXzQ7+HH1gugLQGEE0A4AYQTQDgBhBNAuE+tF1Db9x/fOsdvxted4ycHP5e5nJVjBwgngHACCCeAcAIIJ4BwAgj3358D/J7dtV7CSrMDhBNAOAGEE0A4AYQTQDgBhKt+DlD73n5rWzsbVf+/2s8d2AHCCSCcAMIJIJwAwgkgnADCNb8P0Hdvv1TpfYDdw+2iv58+zjvHz/cvi+YvZQcIJ4BwAggngHACCCeAcAII1/wcoPa9/en8qXu853N6qfm07vyl7ADhBBBOAOEEEE4A4QQQTgDhmp8DHH89rTp/6ff5Z19+LWkl71vfWKs6fx87QDgBhBNAOAGEE0A4AYQTQLjq5wD3R5Oqz7fXfj6/z+x24XcDGS4BhBNAOAGEE0A4AYQTQLjm9wFq67v3v+r39muzA4QTQDgBhBNAOAGEE0A4AYQb9HfZo1H5fYB/Dy9Frz+5+jvo99AOEE4A4QQQTgDhBBBOAOEEAAAAAAAAAAAAAAAAMFBv1WxDCynPkKEAAAAASUVORK5CYII=" alt="">治疗</span></td><td>恢复与支援</td><td>关注队友生命与状态,在高压战斗中及时恢复、提供增益,并协助完成救援</td></tr></tbody></table></div><p class="jzy-dungeon-note"><strong>队伍搭配:</strong>重复职业可以正常进入,但合理分配不同职责通常能提高队伍容错率。</p></div></section>
   <section class="jzy-dungeon-section" id="dungeon-puzzles"><h2>入口关谜题</h2><div class="jzy-dungeon-panel"><p>入口关安排一个谜题房,出现哪种谜题由当局地图决定。先看清房间提示和操作区域,再让一名队友主导解题,其他人留出活动空间。</p><div class="jzy-dungeon-room-grid"><article class="jzy-dungeon-room"><h3>井字棋</h3><p>在 3×3 棋盘的空格落子,与电脑轮流对弈。横、竖或斜向连成三子即可获胜;平局同样算通过,不必每局都强求取胜。</p><p>电脑先手,失败尝试有限。先挡住对手下一步可能形成的三连,再寻找自己的连线机会;无法获胜时,守住平局也能完成谜题。</p></article><article class="jzy-dungeon-room"><h3>冰道滑行</h3><p>通过击打或交互改变蠹虫的滑行方向。它会沿面朝方向直线前进,遇到墙壁或障碍才停下;利用这些停点,逐步把它送进终点开口。</p><p>每次操作前先判断“这一推会停在哪里”,再选择站位与方向。蠹虫滑出边界或死亡会消耗一次尝试并重置,连续乱打反而容易失误。</p></article><article class="jzy-dungeon-room"><h3>冰面填路</h3><p>按房间划定的冰面路线行走,覆盖所有要求的格子,并完成后续阶段。踩回已覆盖的格子、跳跃或斜向移动,都可能使冰面碎裂并重置当前阶段。</p><p>开始前先观察操作区域和入口、出口,规划一条尽量不回头的路线。由一名玩家按路线行进,队友避免同时挤入操作区造成误触。</p></article></div></div></section>
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   <section class="jzy-dungeon-section" id="dungeon-flow"><h2>地牢流程</h2><div class="jzy-dungeon-panel"><p>每个层级都是一场独立挑战。完成本层后会进行评分与结算,不会自动连续进入下一层。</p><div class="jzy-dungeon-steps"><div class="jzy-dungeon-step"><b>队伍整备</b><span>确认职业与开局准备</span></div><div class="jzy-dungeon-step"><b>探索房间</b><span>完成战斗与特殊目标</span></div><div class="jzy-dungeon-step"><b>挑战血房</b><span>通过层级中的高压节点</span></div><div class="jzy-dungeon-step"><b>出口或 Boss</b><span>前往本层的最终阶段</span></div><div class="jzy-dungeon-step"><b>结算奖励</b><span>获取评级并开启宝箱</span></div></div><p class="jzy-dungeon-note"><strong>当前地牢入口:</strong>完成血房的主要目标后,队伍可以前往结算区域结束本场。正式层级会在最后进入独立的 Boss 房间完成挑战。</p></div><figure class="jzy-dungeon-media is-map" id="dungeon-map-image"><div class="jzy-dungeon-media-slot"><b>地牢路线与房间分布图</b><span>预留地图或探索界面截图位置</span></div><figcaption>建议使用已探索的局内地图或俯视路线图,标出入口、战斗房、血房、出口与 Boss 房间的关系。</figcaption></figure></section>
   <section class="jzy-dungeon-section" id="dungeon-resources"><h2>本局资源</h2><div class="jzy-dungeon-panel"><h3>清剿连击与地牢币</h3><p>清剿连击由队伍共享,连续有效清怪会提升,停顿过久会衰减。它影响本局可出现的幸运补给类型,不直接提高评分、宝箱品质或首领专属掉率。地牢币是个人的局内消费资源,离开本局后不能当作大厅银币使用。</p><div class="jzy-dungeon-table-wrap"><table class="jzy-dungeon-table"><thead><tr><th>连击达到</th><th>可加入的幸运补给</th></tr></thead><tbody><tr><td>0</td><td>地牢币袋</td></tr><tr><td>5</td><td>主动刷新球</td></tr><tr><td>12</td><td>终极充能球</td></tr><tr><td>20</td><td>幸运爆弹</td></tr></tbody></table></div><h3>秘匣与队伍铭刻阵</h3><p>秘匣、精英与血房等可以提供铭片相关资源。拾取到的铭片精华进入本局共享的队伍铭刻阵,可在 Tab 查看。铭片对应五个职业,按 I 至 V 逐阶成长;它不是能带回大厅的永久饰品,也无需打开旧式棋盘手动摆放。</p><p>职业成长、装备培养与本局铭片各自独立。获得一片铭片,不等于永久提高职业等级。</p><h3>补给装置</h3><p>房间里出现可交互售卖机时,先看自己的地牢币余额和商品说明,再决定是否购买或刷新。若出现可用治疗水池,站在有效范围内获得恢复增益,离开后结束;普通装饰水不会提供治疗。</p></div></section>
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   <section class="jzy-dungeon-section" id="dungeon-rooms"><h2>房间类型</h2><div class="jzy-dungeon-panel"><p>地牢由不同类型的房间组合而成。探索中应优先判断影响推进与完成度的关键目标,而不是只追逐普通怪物。</p><div class="jzy-dungeon-room-grid"><article class="jzy-dungeon-room"><h3>入口房</h3><p>安全整备区域,可确认队员状态、职业与开局准备。</p></article><article class="jzy-dungeon-room"><h3>战斗房</h3><p>最常见的房间。完成主要战斗目标后才能继续推进,精英怪往往是关键。</p></article><article class="jzy-dungeon-room"><h3>锁门房</h3><p>进入后房门暂时关闭。击败关键精英或完成指定目标,才能重新开启道路。</p></article><article class="jzy-dungeon-room"><h3>解密房</h3><p>以特殊目标代替常规战斗;具体规则会随正式开放内容单独说明。</p></article><article class="jzy-dungeon-room"><h3>商店房</h3><p>提供局内购买、恢复或临时强化,商品与开放情况会因层级而调整。</p></article><article class="jzy-dungeon-room"><h3>血房</h3><p>层级中的高压节点。清理守卫、首领或阶段增援后才能继续前进。</p></article><article class="jzy-dungeon-room"><h3>出口</h3><p>当前层级的收束区域;可通往最终结算,或进入 Boss 战前的最后阶段。</p></article><article class="jzy-dungeon-room"><h3>Boss 房间</h3><p>正式层级的最终挑战。进入后主要探索评分将锁定,应先确认探索是否完成。</p></article></div></div></section>
   <section class="jzy-dungeon-section" id="dungeon-revive"><h2>倒地、救援与重连</h2><div class="jzy-dungeon-panel"><p>队友倒地后,先处理周围威胁,再靠近并按游戏提示完成救援。救援使用施救者自己的许可;距离过远、操作中断或目标状态变化都会影响结果。普通恢复技能不能直接让倒地队友起身。</p><p>被救起后应趁短暂保护离开危险位置。单人挑战也要留意本局提供的自救机会。掉线后可在允许的时间内使用 <code>/dg rejoin</code> 尝试返回;重连继续原局,不会刷新首领阶段或补给。</p><p class="jzy-dungeon-note">Tab 可查看救援许可。倒地与死亡都会影响最终表现,治疗和守卫也需要队友配合才能稳定完成救援。</p></div></section>
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   <section class="jzy-dungeon-section" id="dungeon-revive"><h2>倒地、救援与失败</h2><div class="jzy-dungeon-panel"><p>生命耗尽后,玩家会先进入倒地状态,而不是立即离开地牢。队友应在安全时优先救援,倒地与死亡都会影响最终评分。</p><div class="jzy-dungeon-table-wrap"><table class="jzy-dungeon-table"><thead><tr><th>规则</th><th>当前数值</th></tr></thead><tbody><tr><td>倒地持续时间</td><td>30 秒</td></tr><tr><td>队友救援距离</td><td>3 格</td></tr><tr><td>救援所需时间</td><td>4 秒</td></tr><tr><td>救起后恢复生命</td><td>50%</td></tr><tr><td>断线重连宽限</td><td>30 秒</td></tr></tbody></table></div><p class="jzy-dungeon-note"><strong>失败条件:</strong>队伍全灭后,本场挑战失败。治疗与守卫能明显提高救援成功率,但所有职业都应协助保护倒地队友。</p></div></section>
   <section class="jzy-dungeon-section" id="dungeon-score"><h2>评分与通关奖励</h2><div class="jzy-dungeon-panel"><p>结算会综合房间完成、血房与首领表现、生存和推进效率,显示本场得分及 C、B、A、S、S+ 评级。想取得更好评价,优先补完遗漏目标、正确处理机制、减少倒地与折返。入口关没有独立最终首领,不能照搬包含最终首领关卡的满分攻略。</p><div class="jzy-dungeon-table-wrap"><table class="jzy-dungeon-table"><thead><tr><th>来源</th><th>如何理解</th></tr></thead><tbody><tr><td>怪物掉落</td><td>击败对应怪物时可能出现,稀有装备并非每次必得</td></tr><tr><td>结算资源</td><td>按本场结算规则显示,与地面掉落分开查看</td></tr><tr><td>奖励宝箱</td><td>以可用的当局预览和实际开放奖池为准,开启前先看费用与内容</td></tr></tbody></table></div><h3 id="dungeon-enchant-rewards">Level I 宝箱附魔书</h3><p>下表为 Level I 各档宝箱奖池中可能获得的附魔书,投放等级均为 I。点击附魔名称,可查看各等级效果、适用装备、品质与铁砧经验消耗。</p><div class="jzy-dungeon-table-wrap"><table class="jzy-dungeon-table"><thead><tr><th>宝箱档位</th><th>可能获得的附魔书</th><th>投放等级</th></tr></thead><tbody><tr><td>C、B</td><td><div class="jzy-dungeon-enchant-list"><a class="jzy-dungeon-enchant-link" href="/index.php?title=%E9%99%84%E9%AD%94#enchant-infinite-quiver"><img src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAAAAXNSR0IArs4c6QAAAdFJREFUOI2tk79rU1EUxz8v971YnkleHPqIUCzi5GTj5iCBR5x1FYtDQXEtPPAfMD+QLC7JIKS0SjYfloBFhIC4aClVQdRk0WqGki4Bm5CQhONQ8sxrIh30TJfD+Zzv995zLvxjaCcVOMqU8bk26k7V6yeByyrC0lyP/eEQ+qbMajIFOsqUctiW3VhMdmMxKRaLIiKSTqdl0lHAwXFF6PE2n8dxHBygVCoBUDit43b+ONEnwYR+SELv+d09z+PXx0dcX93E8zwebm8D4J7Cv44ehINPcu3CT9a2mkQv1QL5hK5zua+BMiUE8HR0yP4wEih6dfMsa1tNKm0VUK90NCodjbvP71MbdbXQGLj1LsOH3hyryWQABqiuGCx9WfHBzE7BFwp9ig5YVhHU+XOsX7lILpfjxdeED1c6R1Prv66T2SmwuDDPXvOAezce4CrraCJ23JBy2JZh+6WkUikph21xlSWusqRRzUodpA7SqGbFUaa4yhI7bogdN8RfCjtuSL57htutJ4y+/WCvecDiwjwA35N3aAGbymIj2gWg1R5ML9Skk/77x9KoZsVVltRB3oDYcUOOM1Ndxk4+j/oAbES7PGsPuPqXfzMzOak00+r/jN96kdO7MEDuFQAAAABJRU5ErkJggg==" alt="" aria-hidden="true" width="28" height="28"><span>无限箭矢 I</span></a><a class="jzy-dungeon-enchant-link" href="/index.php?title=%E9%99%84%E9%AD%94#enchant-feather-falling"><img src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAAAAXNSR0IArs4c6QAAAbdJREFUOI2tk79LW1EUxz8vxIIo5Q1t8L6IXSSLBKGaUhWhS4OCHaSQ0Q4F9Q9wSYdSOuQPaAvy6OLkYAgOL4vpUhA1SLFPSoVKsT+IsSQhXGyLFFtOB3mvyYvBoX6nwz3nc77nXO6F/5RxUYGZtMSLdaHcUh++COyfGuDasMXJtx/ssiXBJi0dg2BQxSevmiYx2oGHczsARO2bTXGwSchMWmImLemfGmBwfsSHs9kstVrNd7Ztm937BQAG50d8w7Dn2tV7lc6ebh+o1+vtrofOnm4iQ1EACQF8zL/nZ+m4LdCoA2ePA2eP/Og0ulA2Ql5iYzxF7U2Zw7kdbNvGdd0m0HVdcrkc35dKvEvN/ktEzA4ZfnZXfus1+fX2pcTjcVFKiVJKJjYfSCydkJPlSf9MKSX7TkbMpCWxdEIMr0nf0zsUZxb48+krY+srHB9pAPKj08i9RwAYToZbz18QGYqiF88mDANU9KnB49dyGyjOLLBBii+lKjd6rwPwGagADzdXubJdRW9Xz5igguvsOxmJpRPyAWQdJGJ2SJBpesqNk3gr6EWXCjAOBvq0xfTcz9TodO6ol6m/HjzH70VCN+8AAAAASUVORK5CYII=" alt="" aria-hidden="true" width="28" height="28"><span>摔落保护 I</span></a></div></td><td>I</td></tr><tr><td>A、S、S+</td><td><div class="jzy-dungeon-enchant-list"><a class="jzy-dungeon-enchant-link" href="/index.php?title=%E9%99%84%E9%AD%94#enchant-infinite-quiver"><img src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAAAAXNSR0IArs4c6QAAAdFJREFUOI2tk79rU1EUxz8v971YnkleHPqIUCzi5GTj5iCBR5x1FYtDQXEtPPAfMD+QLC7JIKS0SjYfloBFhIC4aClVQdRk0WqGki4Bm5CQhONQ8sxrIh30TJfD+Zzv995zLvxjaCcVOMqU8bk26k7V6yeByyrC0lyP/eEQ+qbMajIFOsqUctiW3VhMdmMxKRaLIiKSTqdl0lHAwXFF6PE2n8dxHBygVCoBUDit43b+ONEnwYR+SELv+d09z+PXx0dcX93E8zwebm8D4J7Cv44ehINPcu3CT9a2mkQv1QL5hK5zua+BMiUE8HR0yP4wEih6dfMsa1tNKm0VUK90NCodjbvP71MbdbXQGLj1LsOH3hyryWQABqiuGCx9WfHBzE7BFwp9ig5YVhHU+XOsX7lILpfjxdeED1c6R1Prv66T2SmwuDDPXvOAezce4CrraCJ23JBy2JZh+6WkUikph21xlSWusqRRzUodpA7SqGbFUaa4yhI7bogdN8RfCjtuSL57htutJ4y+/WCvecDiwjwA35N3aAGbymIj2gWg1R5ML9Skk/77x9KoZsVVltRB3oDYcUOOM1Ndxk4+j/oAbES7PGsPuPqXfzMzOak00+r/jN96kdO7MEDuFQAAAABJRU5ErkJggg==" alt="" aria-hidden="true" width="28" height="28"><span>无限箭矢 I</span></a><a class="jzy-dungeon-enchant-link" href="/index.php?title=%E9%99%84%E9%AD%94#enchant-feather-falling"><img src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAAAAXNSR0IArs4c6QAAAbdJREFUOI2tk79LW1EUxz8vxIIo5Q1t8L6IXSSLBKGaUhWhS4OCHaSQ0Q4F9Q9wSYdSOuQPaAvy6OLkYAgOL4vpUhA1SLFPSoVKsT+IsSQhXGyLFFtOB3mvyYvBoX6nwz3nc77nXO6F/5RxUYGZtMSLdaHcUh++COyfGuDasMXJtx/ssiXBJi0dg2BQxSevmiYx2oGHczsARO2bTXGwSchMWmImLemfGmBwfsSHs9kstVrNd7Ztm937BQAG50d8w7Dn2tV7lc6ebh+o1+vtrofOnm4iQ1EACQF8zL/nZ+m4LdCoA2ePA2eP/Og0ulA2Ql5iYzxF7U2Zw7kdbNvGdd0m0HVdcrkc35dKvEvN/ktEzA4ZfnZXfus1+fX2pcTjcVFKiVJKJjYfSCydkJPlSf9MKSX7TkbMpCWxdEIMr0nf0zsUZxb48+krY+srHB9pAPKj08i9RwAYToZbz18QGYqiF88mDANU9KnB49dyGyjOLLBBii+lKjd6rwPwGagADzdXubJdRW9Xz5igguvsOxmJpRPyAWQdJGJ2SJBpesqNk3gr6EWXCjAOBvq0xfTcz9TodO6ol6m/HjzH70VCN+8AAAAASUVORK5CYII=" alt="" aria-hidden="true" width="28" height="28"><span>摔落保护 I</span></a><a class="jzy-dungeon-enchant-link" href="/index.php?title=%E9%99%84%E9%AD%94#enchant-kill-combo"><img src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAAAAXNSR0IArs4c6QAAAXZJREFUOI19kj1LA0EQQN9dPs5AQmIn6US0sAq2EgIWUaz8AjGlf8DKxj7pxb8gCRYJFhZqIaSwNQHBRsKmkHDaqCgcd5Jbi3Cb5LLJVLs7997Mzq3BjDh8PZHB+mr53NB9oz0M4ORaTe1/n460Iq0ggA+MuDqruN8AmLUiAM29uqEVBPDpXBKAx68fALIJa0LU3Ksbhg4OKi9aww50IrNWJKqDw2A2YZFNWPQcl57jYvc9iA3y5jR4pbXNSmub9UyKzZcd3agGgnDbwvUQrsdfu8nd6jXC9cYAu+9R6rTVPjqa7DmuWj+UPtmozgPwfnGjWi912lSXcuoKUfv5Dd9z6PmSsOxy156oXF3KcRvz1V8Y6+DY+xhMOJIBYCESnwmrIQZRiWTodruUOm3O+l/YfW8mrKLQ2Jd5KyXzVkqWzbQsm2kphJBCCCmllGUzLfNWShYa++P3ZOQlBkn/6B6Arb9hc1Mro3nKYREwFdYKwiJgKgzwD3Hhz0366AfRAAAAAElFTkSuQmCC" alt="" aria-hidden="true" width="28" height="28"><span>连杀 I</span></a></div></td><td>I</td></tr></tbody></table></div><p class="jzy-dungeon-note">以上仅列出 Level I 宝箱中的附魔书奖励,并非完整奖池;附魔书并非每次必得,实际内容与费用以开启界面为准。</p></div></section>
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   <section class="jzy-dungeon-section" id="dungeon-score"><h2>评分与奖励宝箱</h2><div class="jzy-dungeon-panel"><p>完成地牢后,队伍会按房间完成度、血房与 Boss 表现、队伍生存、通关时间及额外目标获得 C 至 S+ 评级。想要取得高评价,需要兼顾探索、效率与生存。</p><h3>评级要求</h3><div class="jzy-dungeon-table-wrap"><table class="jzy-dungeon-table"><thead><tr><th>评级</th><th>最低分</th></tr></thead><tbody><tr><td>C</td><td>0</td></tr><tr><td>B</td><td>60</td></tr><tr><td>A</td><td>80</td></tr><tr><td>S</td><td>100</td></tr><tr><td>S+</td><td>115</td></tr></tbody></table></div><p class="jzy-dungeon-note"><strong>评分提示:</strong>倒地和死亡会扣除评分;挑战时间过长或未完成关键目标,也可能限制最终评级。</p></div><figure class="jzy-dungeon-media is-reward" id="dungeon-reward-image"><div class="jzy-dungeon-media-slot"><b>评分结算与奖励宝箱</b><span>预留完整结算界面截图位置</span></div><figcaption>建议展示评级、分数、宝箱档位与奖励预览,截图中不要裁掉关键界面信息。</figcaption></figure>
   <section class="jzy-dungeon-section" id="dungeon-growth"><h2>装备与成长</h2><a class="jzy-dungeon-growth-card" href="/index.php?title=%E5%9C%B0%E4%B8%8B%E5%9F%8E%E8%A3%85%E5%A4%87%E4%B8%8E%E6%88%90%E9%95%BF" aria-label="查看地下城装备与成长详细指南"><span class="jzy-dungeon-growth-card-top"><span class="jzy-dungeon-growth-card-kicker">成长资料卡</span><span class="jzy-dungeon-growth-card-action">查看详细指南 →</span></span><strong class="jzy-dungeon-growth-card-title">地牢等级 · 职业成长 · 装备培养</strong><p>了解三条成长线各自的作用,以及地牢化、升星、分解和研习该怎样查看与操作。装备的“零式/壹式”是物品版本,不等于零星/一星。</p><span class="jzy-dungeon-growth-card-tags"><span>等级与职业</span><span>地牢化与升星</span><span>分解与研习</span></span></a></section>
    <details class="jzy-dungeon-details"><summary>奖励宝箱与保底 <small>展开 / 收起</small></summary><div class="jzy-dungeon-details-body"><p>地牢结束后,玩家可根据评级获得对应档位的奖励宝箱。C 级木箱为免费宝箱;保证铭刻粉尘只是基础保证内容,完整奖池还会随层级提供材料、装备与特殊奖励。</p><div class="jzy-dungeon-table-wrap"><table class="jzy-dungeon-table"><thead><tr><th>档位</th><th>宝箱名称</th><th>保证铭刻粉尘</th><th>保底进度</th></tr></thead><tbody><tr><td>C</td><td>C级木箱</td><td>0</td><td>+1</td></tr><tr><td>B</td><td>B级铁箱</td><td>100</td><td>+2</td></tr><tr><td>A</td><td>A级金箱</td><td>250</td><td>+3</td></tr><tr><td>S</td><td>S级钻石箱</td><td>600</td><td>+5</td></tr><tr><td>S+</td><td>S+守卫者宝箱</td><td>1200</td><td>+8</td></tr></tbody></table></div><div class="jzy-dungeon-table-wrap"><table class="jzy-dungeon-table"><thead><tr><th>保底类型</th><th>进度要求</th></tr></thead><tbody><tr><td>小保底</td><td>10</td></tr><tr><td>大保底</td><td>20</td></tr><tr><td>S+ 专属保底</td><td>26</td></tr></tbody></table></div></div></details></section>
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   <section class="jzy-dungeon-section" id="dungeon-growth"><h2>地牢长期成长</h2><div class="jzy-dungeon-panel"><p>地牢等级、铭片、天赋、研习与装备培养共同构成长期成长路线。优先培养与常用职业相符的方向,能让后续挑战更加稳定。</p></div>
   <section class="jzy-dungeon-section" id="dungeon-entrance"><h2>地下城入口资料</h2><div class="jzy-dungeon-panel"><p>地下城入口使用 4×4 探索地图,安排一个谜题房。血房由赤脉守门人镇守,完成必要目标后前往出口结算;本关没有后续连续下潜的第二、第三张探索地图。</p><h3>赤脉守门人</h3><p>守门人的生命下降到约 75%、50%、25% 时会召来守卫。召唤期间本体受到阶段保护,优先击败对应守卫,再转火本体。守卫波次逐渐增加,注意躲避场地攻击,不要一直攻击暂时不掉血的首领。</p><p>机制召唤物用于推进战斗,不应当作无限获取装备和地牢币的普通怪。击败守门人后仍要完成房间条件,再前往出口。</p></div>
     <details class="jzy-dungeon-details"><summary>地牢等级与货币 <small>展开 / 收起</small></summary><div class="jzy-dungeon-details-body"><p>地牢等级最高为 50 级。完成地牢可获得经验,等级可提升地牢装备成长效果、解锁更高等级的铭刻研习,并作为部分招募和内容开放条件。</p><h3>货币与资源</h3><div class="jzy-dungeon-table-wrap"><table class="jzy-dungeon-table"><thead><tr><th>资源</th><th>用途</th></tr></thead><tbody><tr><td>银币</td><td>全局货币,可用于局外系统;离开地牢后不会消失。</td></tr><tr><td>地牢局内币</td><td>通过击败怪物、完成房间和挑战首领获得,用于本场商店的恢复、消耗品与临时强化;离开后不保留。</td></tr><tr><td>铭刻粉尘</td><td>来自评分宝箱、铭片溢出回收与重复装备熔炼,用于长期成长和装备培养。</td></tr></tbody></table></div></div></details>
     <details class="jzy-dungeon-details"><summary>怪物与应对 <small>展开 / 收起</small></summary><div class="jzy-dungeon-details-body"><div class="jzy-dungeon-table-wrap"><table class="jzy-dungeon-table"><thead><tr><th>怪物</th><th>主要威胁</th><th>应对</th></tr></thead><tbody><tr><td>腐墓步兵</td><td>近战追击,残血时加速</td><td>不要让它围住后排</td></tr><tr><td>月镀尸卫</td><td>硬壳与短暂防御强化</td><td>留意防御状态</td></tr><tr><td>赤脉卫兵</td><td>近身斩击</td><td>观察前摇,避免扎堆</td></tr><tr><td>掘金亡骸</td><td>防御姿态与格挡</td><td>避开防御窗口</td></tr><tr><td>腐墓织网蛛</td><td>蛛网与近身控制</td><td>优先清理,留出走位空间</td></tr><tr><td>霜凝史莱姆</td><td>跃击与冰霜攻击</td><td>分散站位</td></tr><tr><td>裂骨射手</td><td>远程与穿透攻击</td><td>利用地形接近</td></tr><tr><td>墓穴术士</td><td>延迟法球</td><td>留意弹道,优先转火</td></tr><tr><td>蛛巢猎手、赤脉傀儡、怪物猎人</td><td>各有追击、重击或标记机制</td><td>识别预警并协作集火</td></tr></tbody></table></div></div></details>
    <details class="jzy-dungeon-details"><summary>铭片、天赋与研习 <small>展开 / 收起</small></summary><div class="jzy-dungeon-details-body"><p>铭片是局内构筑组件,可在战斗目标、精英、血房、奖励卡与奖励宝箱中获得。相同铭片可以升级,逐步形成力量、法术、远程、生存、团队、幸运或控制等战斗方向。</p><div class="jzy-dungeon-table-wrap"><table class="jzy-dungeon-table"><thead><tr><th>系统</th><th>说明</th></tr></thead><tbody><tr><td>铭刻盘</td><td>保存本场获得的铭片。初始容量为 18,最多可扩展至 54;空间不足时,部分铭片会按规则转化为铭刻粉尘。</td></tr><tr><td>地牢天赋</td><td>从地牢等级 2 级起逐步获得天赋点,可用于铭刻盘、开局与奖励、商店资源、职业专精、幸运与探索辅助等方向。部分天赋会分版本开放。</td></tr><tr><td>铭刻研习所</td><td>消耗铭刻粉尘,永久提升仅在地牢内生效的基础属性。研习等级永久保存,等级不足时无法购买且不会扣除粉尘。</td></tr></tbody></table></div><h3>基础研习</h3><div class="jzy-dungeon-table-wrap"><table class="jzy-dungeon-table"><thead><tr><th>研习</th><th>每级效果</th><th>满级效果</th><th>单项总费用</th></tr></thead><tbody><tr><td>生命适应</td><td>+20 生命</td><td>+100</td><td>40,000</td></tr><tr><td>防御适应</td><td>+4 防御</td><td>+20</td><td>40,000</td></tr><tr><td>法力适应</td><td>+30 法力</td><td>+150</td><td>40,000</td></tr><tr><td>力量适应</td><td>+5 力量</td><td>+25</td><td>60,000</td></tr><tr><td>术法适应</td><td>+2 法术伤害</td><td>+10</td><td>60,000</td></tr><tr><td>远程适应</td><td>+4 远程伤害</td><td>+20</td><td>60,000</td></tr></tbody></table></div></div></details>
    <details class="jzy-dungeon-details"><summary>怪物掉落索引 <small>展开 / 收起</small></summary><div class="jzy-dungeon-details-body"><p>以下按怪物来源整理可能掉落的代表物品;实际获得仍取决于掉落判定。地面掉落与通关宝箱分别计算。</p><div class="jzy-dungeon-table-wrap"><table class="jzy-dungeon-table"><thead><tr><th>来源</th><th>可能掉落</th></tr></thead><tbody><tr><td>腐墓步兵</td><td>裂纹短刀 · 零式、腐墓皮甲系列 · 零式</td></tr><tr><td>月镀尸卫</td><td>凝练银锭、月镀护甲系列 · 零式</td></tr><tr><td>赤脉卫兵</td><td>活化红石、赤脉战术扣环、赤脉断刃 · 零式</td></tr><tr><td>掘金亡骸</td><td>凝练金锭、掘金护甲系列、破甲矿镐 · 零式</td></tr><tr><td>腐墓织网蛛</td><td>蛛目珠、蛛牙磨刃</td></tr><tr><td>霜凝史莱姆</td><td>黏玉珠、星辉钻石、霜凝腰带 · 零式</td></tr><tr><td>裂骨射手</td><td>裂骨短弓与裂骨射手护甲系列 · 零式</td></tr><tr><td>墓穴术士</td><td>墓穴法杖与暗蚀护甲系列 · 零式</td></tr><tr><td>精英怪物</td><td>对应材料、守门人印记、赤脉残骸等</td></tr><tr><td>赤脉守门人</td><td>守门人印记、赤脉残骸、破损的赤脉武器与护甲</td></tr></tbody></table></div><p>守门人印记和赤脉残骸是材料。破损赤脉装备也不是完整赤脉装备,具体修复条件以实际配方为准。</p></div></details></section>
    <details class="jzy-dungeon-details"><summary>地牢装备 <small>展开 / 收起</small></summary><div class="jzy-dungeon-details-body"><ul class="jzy-dungeon-list"><li><strong>地牢化:</strong>部分武器、防具和饰品可在地牢工坊地牢化,获得地牢物品标记,并从地牢等级与星级成长中获得额外效果。</li><li><strong>升星:</strong>地牢装备最高可提升至 5 星;每颗星会强化指定基础属性。</li><li><strong>熔炼:</strong>不再需要的装备可永久销毁并返还部分铭刻粉尘。高培养装备熔炼前应仔细确认。</li><li><strong>其他培养:</strong>地牢装备还可拥有重铸属性、宝石槽、装备主人与附魔。已认主装备只能由主人正常使用和培养。</li></ul></div></details></section>
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   <section class="jzy-dungeon-section" id="dungeon-entrance"><h2>地牢入口</h2><div class="jzy-dungeon-panel"><p><span class="jzy-dungeon-status">当前开放:教学层级</span></p><p>地牢入口是当前开放的教学与基础挑战,用于熟悉队伍与职业选择、基础战斗房、精英目标、血房挑战、倒地救援、评分和奖励宝箱。推荐 1 至 5 人参与,单场体验通常约为 10 至 20 分钟。</p></div><figure class="jzy-dungeon-media is-boss" id="dungeon-boss-image"><div class="jzy-dungeon-media-slot"><b>赤脉守门人战斗场景</b><span>预留 Boss 战实机截图位置</span></div><figcaption>建议展示首领、阶段增援与场地范围,优先选取能看清战斗目标的画面。</figcaption></figure>
   <section class="jzy-dungeon-section" id="dungeon-faq"><h2>常见问题</h2><div class="jzy-dungeon-panel"><h3>关卡图标发光,为什么进不去?</h3><p>先看关卡是否开放。预告卡片可能有光效,但不能据此判断已经解锁。</p><h3>房间还有小怪,为什么门开了?</h3><p>关键目标与清光所有敌人可能分别计算。想继续拿本局资源,可以再清剿;推进则先看房间完成提示。</p><h3>守门人为什么突然不掉血?</h3><p>检查是否进入召唤守卫的保护阶段,先处理机制目标。</p><h3>拿到铭片,为什么背包里没有?</h3><p>铭片精华进入本局共享的队伍铭刻阵,可在 Tab 查看,不一定变成可带走的背包物品。</p><h3>失败后还能按最高评级领奖吗?</h3><p>失败与正常通关的结算不同,未完成的目标不能按成功通关领取全部收益。</p></div></section>
    <details class="jzy-dungeon-details"><summary>怪物与血房首领 <small>展开 / 收起</small></summary><div class="jzy-dungeon-details-body"><h3>普通怪物</h3><div class="jzy-dungeon-table-wrap"><table class="jzy-dungeon-table"><thead><tr><th>怪物</th><th>主要战斗特点</th></tr></thead><tbody><tr><td>腐墓步兵</td><td>近战追击</td></tr><tr><td>地牢月镀尸卫</td><td>前排承伤</td></tr><tr><td>掘金亡骸</td><td>高伤攻击</td></tr><tr><td>地穴织网蛛</td><td>控制干扰</td></tr><tr><td>霜凝史莱姆</td><td>分裂压力</td></tr><tr><td>裂骨射手</td><td>远程压制</td></tr><tr><td>墓穴术士</td><td>法术攻击</td></tr></tbody></table></div><h3>精英怪物</h3><p>蛛巢猎手、赤脉傀儡和怪物猎人拥有更高生命、伤害与特殊技能,通常会影响房间完成、职业能量和额外奖励。</p><h3>赤脉守门人</h3><p><strong>赤脉守门人</strong>是地牢入口的血房终点敌人。战斗中会召唤增援,并以阶段变化、封锁与远程攻击逐步提高压力;队伍应控制增援,避免阵型被打散。</p></div></details>
    <details class="jzy-dungeon-details"><summary>地牢入口装备 <small>展开 / 收起</small></summary><div class="jzy-dungeon-details-body"><p>地牢入口中的怪物可以掉落零式系列装备,包括裂纹短刀、腐墓皮靴、月镀头盔、月镀胸甲、掘金头灯、破甲矿镐、霜凝腰带、裂骨短弓、裂骨射手盔、墓穴法杖与暗蚀兜帽。</p><p>赤脉守门人还可以提供守门人印记、赤脉残骸、破损的赤脉重剑与破损赤脉护甲。破损赤脉装备可修复为更强的赤脉零式装备,是地牢入口的重要装备成长路线。</p><p class="jzy-dungeon-note"><strong>套装补全:</strong>腐墓皮甲、暗蚀法衣、裂骨射手甲、月镀护甲与掘金战装正在逐步补全;完成后将形成更清晰的职业过渡路线。</p></div></details></section>
   <div class="jzy-dungeon-divider"></div>
   <div class="jzy-dungeon-divider"></div>


   <section class="jzy-dungeon-section" id="dungeon-status"><h2>当前与后续内容</h2><div class="jzy-dungeon-status-grid"><div class="jzy-dungeon-status-stack"><article class="jzy-dungeon-status-card"><span class="jzy-dungeon-status">当前开放</span><h3>地牢入口</h3><ul><li>1 至 5 人组队与职业选择</li><li>战斗房、血房和基础探索</li><li>倒地、救援、评分与奖励宝箱</li><li>地牢等级、铭片、天赋与研习成长框架</li></ul></article><article class="jzy-dungeon-status-card is-planned"><span class="jzy-dungeon-status is-planned">筹备中</span><h3>第一层 · 赤脉仪庭</h3><ul><li>更大的探索空间与更丰富的房间组合</li><li>商店房与恢复节点</li><li>专属血房事件与独立 Boss 房间</li><li>完整评分宝箱奖池、更多装备与护甲套装</li></ul></article></div><figure class="jzy-dungeon-status-media" id="dungeon-level-image"><img src="https://wiki.mcjzy.net/images/f/f7/%E5%9C%B0%E4%B8%8B%E5%9F%8E%E5%85%A5%E5%8F%A3%E5%9C%BA%E6%99%AF%E5%9B%BE1.png?20260827121429" alt="地下城入口场景"></figure></div><p class="jzy-dungeon-note"><strong>后续层级:</strong>第一层的暂定显示名为“第一层 · 赤脉仪庭”,界面副标题可显示为“下潜层级 I”。通关后仍将独立结算,不会自动进入下一层。</p></section>
   <section class="jzy-dungeon-section" id="dungeon-status"><h2>探索层级</h2><div class="jzy-dungeon-status-grid"><div class="jzy-dungeon-status-stack"><article class="jzy-dungeon-status-card"><span class="jzy-dungeon-status">当前页面</span><h3>地下城入口</h3><ul><li>4×4 单张探索地图,含一个谜题房</li><li>五职业、房间目标与血房挑战</li><li>赤脉守门人和零式怪物掉落</li></ul></article><article class="jzy-dungeon-status-card is-planned"><span class="jzy-dungeon-status is-planned">Level I</span><h3>第一层 · 赤脉仪庭</h3><ul><li>更丰富的探索房间与谜题</li><li>探索后接独立的最终首领场地</li><li>附魔书奖励见「评分与通关奖励」</li></ul></article></div><figure class="jzy-dungeon-status-media" id="dungeon-level-image"><img src="https://wiki.mcjzy.net/images/f/f7/%E5%9C%B0%E4%B8%8B%E5%9F%8E%E5%85%A5%E5%8F%A3%E5%9C%BA%E6%99%AF%E5%9B%BE1.png?20260827121429" alt="地下城入口场景"></figure></div><p class="jzy-dungeon-note">本页以入口关为主,并补充 Level I 宝箱附魔书奖励;各关卡开放状态以游戏内入口为准。</p></section>
</main>
</main>


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2026年10月15日 (四) 07:25的最新版本


江中缘 Wiki · 装备、战斗

地下城

从璟城出发,与队友选择职业,在一张变化的探索地图中完成房间目标、破解谜题、通过血房,并根据本场表现结算。第一次挑战可先看入场、房间与救援;熟悉流程后再查职业、怪物和装备。

玩法概览

地下城支持单人挑战,也支持最多 5 人组队。每局围绕一张探索地图进行:从入口房整备,探索相连的房间,处理关键战斗与谜题,经过血房,最后按关卡要求前往出口或独立首领场地。完成一局后单独结算,不会自动进入下一张探索地图。

1 至 5 人单人或组队挑战
一局一张地图地图变化,房间目标各不相同
独立结算完成当前关卡后查看本场表现

第一次进入:先确认队友与职业,再看地图上的当前目标。开路可能只需完成关键目标;想获得更多局内资源,还可以继续探索支路。

地下城入口场景

入场与常用操作

前往璟城地下城入口,与艾德里克交谈,在副本大门查看关卡信息并选择可进入的关卡。未开放的关卡卡片只是预告;图标光效不代表已经解锁。出发前检查武器、防具、饰品与职业,并与队友分好前排、输出和救援职责。

1. 选择关卡查看实际开放状态
2. 完成整备确认装备、职业与队友
3. 探索地图优先处理房间关键目标
4. 通过血房观察首领阶段与召唤物
5. 前往终点按关卡要求完成结算

操作速查

操作用途
副本大门与职业准备界面查看关卡、队伍并选择本局职业
地牢地图与状态栏查看位置和当前目标;准备界面关闭后可按游戏提示重新查看
右键技能操作尝试施放职业主动技能;地图或容器交互可能优先响应
交换主副手键,默认 F能量充足时尝试施放终极技能,以个人按键绑定为准
Tab 队伍信息查看队伍铭刻阵、地牢币、救援许可等本局状态
/dg rejoin在允许的重连时间内尝试返回本局

技能没有施放时,先留意冷却、能量、倒地状态与游戏提示;视觉特效本身不能说明伤害或治疗是否生效。

五个职业

职业在本局开始时确定,提供持续被动、主动技能和需要充能的终极技能。战斗中修改默认职业不会立刻改变本局流派。队伍可以重复职业,选择熟悉的装备与职责同样重要。

地下城职业选择界面
职业主要定位配合重点
战士近战清怪与持续输出贴近目标时维持攻击,仍需躲避首领预警
射手中远程压制保持射界,优先处理远程或成群敌人
守卫承伤与团队保护接住正面压力,留意自己与队友的血线
治疗恢复与救援随队观察倒地和群体承伤,预留关键治疗
法师直线法术与范围爆发找好施法方向,利用敌人聚集的时机

技能操作:终极通常需要 100 点能量;有效战斗、治疗、承伤和完成房间等行为都可能提供能量。倒地或观战时不能正常施放战斗技能。

查看五职业技能 展开 / 收起
职业被动主动终极
战士有效近战命中追加伤害并恢复少量生命破阵横扫:开启后,随后一段时间的近战命中可波及前方其他敌人狂战:短时提高近战伤害
射手普通射箭有机会追加一支不额外耗箭的箭连弩齐射:沿施放方向连续射击爆裂箭矢:强化期间普通箭命中有机会影响附近敌人
守卫提高自身防御,替附近队友承担部分直接伤害镇敌号令:嘲讽可受嘲讽的敌人并短时减伤壁垒领域:为附近同队其他成员提供防御增益
治疗周期恢复附近其他存活队友的生命回春绽放:立即治疗自己和附近队友灵泉结界:先治疗存活队友,再在施放处留下治疗区
法师有效主手近战命中后,沿视线追加短促直线法术引导古卫:发射直线炮弹,命中敌人或墙壁后产生范围爆裂雷暴:预警后,对附近敌人进行一轮雷击

守卫的领域跟随守卫移动,治疗的终极治疗区留在施放地点。普通治疗技能作用于存活队友;倒地玩家需要走救援流程。

一局怎么进行

  1. 在入口完成准备,确认队友、职业和当前关卡。
  2. 观察地图,从相连房间推进;优先解决标记的关键敌人或装置。
  3. 探索支路,完成谜题、寻找秘匣并收集本局补给。
  4. 遇到可用补给装置时,再根据队伍状态整理资源。
  5. 进入血房,先辨认首领保护阶段和必须处理的召唤物。
  6. 满足推进条件后前往出口;有独立最终首领的关卡则继续完成该战斗。

地图每局可能变化。一个大型房间可能占据多个地图格子,因此不要用格子数量推算房间数量,也无需选择旧版的三条路线。

房间与推进目标

房间是否完成,取决于它的关键目标;开路与清光所有普通怪不一定是同一件事。先看房间提示,再决定继续清剿还是前往下一处。

房间要做什么留意
入口房完成准备并查看地图组队时先确认队友已就绪
战斗房击败关键精英或完成指定战斗目标其余敌人仍可能提供本局补给
谜题房观察装置规则并完成谜题试错次数可能有限
补给房在存在可用装置时购买或恢复装饰水不等于治疗水池
血房处理首领及阶段召唤物本体受保护时先找机制目标
出口或传送房满足条件后推进或结算门未开放时检查尚未完成的目标

当前说明不把“锁门房”写成每局必遇的独立房型。房间外观相近时,以当局目标提示为准。

入口关谜题

入口关安排一个谜题房,出现哪种谜题由当局地图决定。先看清房间提示和操作区域,再让一名队友主导解题,其他人留出活动空间。

井字棋

在 3×3 棋盘的空格落子,与电脑轮流对弈。横、竖或斜向连成三子即可获胜;平局同样算通过,不必每局都强求取胜。

电脑先手,失败尝试有限。先挡住对手下一步可能形成的三连,再寻找自己的连线机会;无法获胜时,守住平局也能完成谜题。

冰道滑行

通过击打或交互改变蠹虫的滑行方向。它会沿面朝方向直线前进,遇到墙壁或障碍才停下;利用这些停点,逐步把它送进终点开口。

每次操作前先判断“这一推会停在哪里”,再选择站位与方向。蠹虫滑出边界或死亡会消耗一次尝试并重置,连续乱打反而容易失误。

冰面填路

按房间划定的冰面路线行走,覆盖所有要求的格子,并完成后续阶段。踩回已覆盖的格子、跳跃或斜向移动,都可能使冰面碎裂并重置当前阶段。

开始前先观察操作区域和入口、出口,规划一条尽量不回头的路线。由一名玩家按路线行进,队友避免同时挤入操作区造成误触。

本局资源

清剿连击与地牢币

清剿连击由队伍共享,连续有效清怪会提升,停顿过久会衰减。它影响本局可出现的幸运补给类型,不直接提高评分、宝箱品质或首领专属掉率。地牢币是个人的局内消费资源,离开本局后不能当作大厅银币使用。

连击达到可加入的幸运补给
0地牢币袋
5主动刷新球
12终极充能球
20幸运爆弹

秘匣与队伍铭刻阵

秘匣、精英与血房等可以提供铭片相关资源。拾取到的铭片精华进入本局共享的队伍铭刻阵,可在 Tab 查看。铭片对应五个职业,按 I 至 V 逐阶成长;它不是能带回大厅的永久饰品,也无需打开旧式棋盘手动摆放。

职业成长、装备培养与本局铭片各自独立。获得一片铭片,不等于永久提高职业等级。

补给装置

房间里出现可交互售卖机时,先看自己的地牢币余额和商品说明,再决定是否购买或刷新。若出现可用治疗水池,站在有效范围内获得恢复增益,离开后结束;普通装饰水不会提供治疗。

倒地、救援与重连

队友倒地后,先处理周围威胁,再靠近并按游戏提示完成救援。救援使用施救者自己的许可;距离过远、操作中断或目标状态变化都会影响结果。普通恢复技能不能直接让倒地队友起身。

被救起后应趁短暂保护离开危险位置。单人挑战也要留意本局提供的自救机会。掉线后可在允许的时间内使用 /dg rejoin 尝试返回;重连继续原局,不会刷新首领阶段或补给。

Tab 可查看救援许可。倒地与死亡都会影响最终表现,治疗和守卫也需要队友配合才能稳定完成救援。

评分与通关奖励

结算会综合房间完成、血房与首领表现、生存和推进效率,显示本场得分及 C、B、A、S、S+ 评级。想取得更好评价,优先补完遗漏目标、正确处理机制、减少倒地与折返。入口关没有独立最终首领,不能照搬包含最终首领关卡的满分攻略。

来源如何理解
怪物掉落击败对应怪物时可能出现,稀有装备并非每次必得
结算资源按本场结算规则显示,与地面掉落分开查看
奖励宝箱以可用的当局预览和实际开放奖池为准,开启前先看费用与内容

Level I 宝箱附魔书

下表为 Level I 各档宝箱奖池中可能获得的附魔书,投放等级均为 I。点击附魔名称,可查看各等级效果、适用装备、品质与铁砧经验消耗。

宝箱档位可能获得的附魔书投放等级
C、BI
A、S、S+I

以上仅列出 Level I 宝箱中的附魔书奖励,并非完整奖池;附魔书并非每次必得,实际内容与费用以开启界面为准。

装备与成长

成长资料卡查看详细指南 →地牢等级 · 职业成长 · 装备培养

了解三条成长线各自的作用,以及地牢化、升星、分解和研习该怎样查看与操作。装备的“零式/壹式”是物品版本,不等于零星/一星。

等级与职业地牢化与升星分解与研习

地下城入口资料

地下城入口使用 4×4 探索地图,安排一个谜题房。血房由赤脉守门人镇守,完成必要目标后前往出口结算;本关没有后续连续下潜的第二、第三张探索地图。

赤脉守门人

守门人的生命下降到约 75%、50%、25% 时会召来守卫。召唤期间本体受到阶段保护,优先击败对应守卫,再转火本体。守卫波次逐渐增加,注意躲避场地攻击,不要一直攻击暂时不掉血的首领。

机制召唤物用于推进战斗,不应当作无限获取装备和地牢币的普通怪。击败守门人后仍要完成房间条件,再前往出口。

怪物与应对 展开 / 收起
怪物主要威胁应对
腐墓步兵近战追击,残血时加速不要让它围住后排
月镀尸卫硬壳与短暂防御强化留意防御状态
赤脉卫兵近身斩击观察前摇,避免扎堆
掘金亡骸防御姿态与格挡避开防御窗口
腐墓织网蛛蛛网与近身控制优先清理,留出走位空间
霜凝史莱姆跃击与冰霜攻击分散站位
裂骨射手远程与穿透攻击利用地形接近
墓穴术士延迟法球留意弹道,优先转火
蛛巢猎手、赤脉傀儡、怪物猎人各有追击、重击或标记机制识别预警并协作集火
怪物掉落索引 展开 / 收起

以下按怪物来源整理可能掉落的代表物品;实际获得仍取决于掉落判定。地面掉落与通关宝箱分别计算。

来源可能掉落
腐墓步兵裂纹短刀 · 零式、腐墓皮甲系列 · 零式
月镀尸卫凝练银锭、月镀护甲系列 · 零式
赤脉卫兵活化红石、赤脉战术扣环、赤脉断刃 · 零式
掘金亡骸凝练金锭、掘金护甲系列、破甲矿镐 · 零式
腐墓织网蛛蛛目珠、蛛牙磨刃
霜凝史莱姆黏玉珠、星辉钻石、霜凝腰带 · 零式
裂骨射手裂骨短弓与裂骨射手护甲系列 · 零式
墓穴术士墓穴法杖与暗蚀护甲系列 · 零式
精英怪物对应材料、守门人印记、赤脉残骸等
赤脉守门人守门人印记、赤脉残骸、破损的赤脉武器与护甲

守门人印记和赤脉残骸是材料。破损赤脉装备也不是完整赤脉装备,具体修复条件以实际配方为准。

常见问题

关卡图标发光,为什么进不去?

先看关卡是否开放。预告卡片可能有光效,但不能据此判断已经解锁。

房间还有小怪,为什么门开了?

关键目标与清光所有敌人可能分别计算。想继续拿本局资源,可以再清剿;推进则先看房间完成提示。

守门人为什么突然不掉血?

检查是否进入召唤守卫的保护阶段,先处理机制目标。

拿到铭片,为什么背包里没有?

铭片精华进入本局共享的队伍铭刻阵,可在 Tab 查看,不一定变成可带走的背包物品。

失败后还能按最高评级领奖吗?

失败与正常通关的结算不同,未完成的目标不能按成功通关领取全部收益。

探索层级

当前页面

地下城入口

  • 4×4 单张探索地图,含一个谜题房
  • 五职业、房间目标与血房挑战
  • 赤脉守门人和零式怪物掉落
Level I

第一层 · 赤脉仪庭

  • 更丰富的探索房间与谜题
  • 探索后接独立的最终首领场地
  • 附魔书奖励见「评分与通关奖励」
地下城入口场景

本页以入口关为主,并补充 Level I 宝箱附魔书奖励;各关卡开放状态以游戏内入口为准。